-#if 0
- if( player.is_dead )
- {
- player_debug_ragdoll();
-
- if( !freecam )
- player_animate_death_cam();
- }
- else
- {
- player_animate();
-
- if( !freecam )
- {
- if( cl_thirdperson )
- player_animate_camera_thirdperson();
- else
- player_animate_camera();
- }
- }
-
- if( freecam )
-#endif
- player_freecam();
-
- /* CAMERA POSITIONING: LAYER 0 */
- v2_copy( player.angles, main_camera.angles );
- v3_copy( player.camera_pos, main_camera.pos );
-
-#if 0
- if( player.rewinding )
- {
- if( player.rewind_time <= 0.0f )
- {
- double taken = vg.time - player.diag_rewind_start;
- vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n",
- taken, player.diag_rewind_time,
- player.rewind_total_length );
-
- player.rewinding = 0;
- player.rewind_length = 1;
- player.rewind_total_length = 0.0f;
- player.rewind_incrementer = 0;
- world.sky_target_rate = 1.0;
- }
- else
- {
- world.sky_target_rate = -100.0;
- assert( player.rewind_length > 0 );
-
- v2f override_angles;
- v3f override_pos;
-
- float budget = vg.time_delta,
- overall_length = player.rewind_length;
-
- world_routes_rollback_time( player.rewind_time / overall_length );
-
- for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ )
- {
- /* Interpolate frames */
- int i0 = floorf( player.rewind_time ),
- i1 = VG_MIN( i0+1, player.rewind_length-1 );
-
- struct rewind_frame *fr = &player.rewind_buffer[i0],
- *fr1 = &player.rewind_buffer[i1];
-
- float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
- subl = vg_fractf( player.rewind_time ) + 0.001f,
-
- sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
- speed = sramp*28.0f + 0.5f*player.rewind_time,
- mod = speed * (budget / dist),
-
- advl = vg_minf( mod, subl ),
- advt = (advl / mod) * budget;
-
- player.dist_accum += speed * advt;
- player.rewind_time -= advl;
- budget -= advt;
- }
-
- player.rewind_time = vg_maxf( 0.0f, player.rewind_time );
-
- float current_time = vg.time - player.diag_rewind_start,
- remaining = player.rewind_predicted_time - current_time;
-
- if( player.rewind_sound_wait )
- {
- if( player.rewind_predicted_time >= 6.5f )
- {
- if( remaining <= 6.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[3], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- else if( player.rewind_predicted_time >= 2.5f )
- {
- if( remaining <= 2.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[2], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- else if( player.rewind_predicted_time >= 1.5f )
- {
- if( remaining <= 1.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[1], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- }
-
- int i0 = floorf( player.rewind_time ),
- i1 = VG_MIN( i0+1, player.rewind_length-1 );
-
- struct rewind_frame *fr = &player.rewind_buffer[i0],
- *fr1 = &player.rewind_buffer[i1];
-
- float sub = vg_fractf(player.rewind_time);
-
- v3_lerp( fr->pos, fr1->pos, sub, override_pos );
- override_angles[0] = vg_alerpf( fr->ang[0], fr1->ang[0], sub );
- override_angles[1] = vg_lerpf ( fr->ang[1], fr1->ang[1], sub );
-
- /* CAMERA POSITIONING: LAYER 1 */
- float blend = (4.0f-player.rewind_time) * 0.25f,
- c = vg_clampf( blend, 0.0f, 1.0f );
-
- main_camera.angles[0] =
- vg_alerpf(override_angles[0], player.angles[0], c);
- main_camera.angles[1] =
- vg_lerpf (override_angles[1], player.angles[1], c);
- v3_lerp( override_pos, player.camera_pos, c, main_camera.pos );
- }
- }
-#endif
-
- camera_update_transform( &main_camera );
- player_audio();
-}
-
-VG_STATIC void draw_player( camera *cam )
-{
- if( player.is_dead )
- player_model_copy_ragdoll();
-
- shader_viewchar_use();
- vg_tex2d_bind( &tex_characters, 0 );
- shader_viewchar_uTexMain( 0 );
- shader_viewchar_uCamera( cam->transform[3] );
- shader_viewchar_uPv( cam->mtx.pv );
- shader_link_standard_ub( _shader_viewchar.id, 2 );
- glUniformMatrix4x3fv( _uniform_viewchar_uTransforms,
- player.mdl.sk.bone_count,
- 0,
- (float *)player.mdl.sk.final_mtx );
-
- mesh_bind( &player.mdl.player_meshes[cl_playermdl_id] );
- mesh_draw( &player.mdl.player_meshes[cl_playermdl_id] );
-}
-
-VG_STATIC void player_do_motion(void)
-{
- if( world.water.enabled )
- {
- if( (player.rb.co[1] < 0.0f) && !player.is_dead )
- {
- audio_lock();
- audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
- audio_player_set_position( &audio_player_extra, player.rb.co );
- audio_player_set_vol( &audio_player_extra, 20.0f );
- audio_player_playclip( &audio_player_extra, &audio_splash );
- audio_unlock();
-
- player_kill();
- }
- }
-
- v3f prevco;
- v3_copy( player.rb.co, prevco );
-
- if( player.controller == k_player_controller_skate )
- {
-#if 0
- player_skate_update();
-#endif
- }
- else
- player_walk_physics( &player_walky );
-
-
- /* Real angular velocity integration */
-#if 0
- v3_lerp( phys->rb.w, (v3f){0.0f,0.0f,0.0f}, 0.125f*0.5f, phys->rb.w );
- if( v3_length2( phys->rb.w ) > 0.0f )
- {
- v4f rotation;
- v3f axis;
- v3_copy( phys->rb.w, axis );
-
- float mag = v3_length( axis );
- v3_divs( axis, mag, axis );
- q_axis_angle( rotation, axis, mag*k_rb_delta );
- q_mul( rotation, phys->rb.q, phys->rb.q );
- }
-
- /* Faux angular velocity */
- v4f rotate;
-
- float lerpq = (player_skate.activity == k_skate_activity_air)? 0.04f: 0.3f;
- phys->siY = vg_lerpf( phys->siY, phys->iY, lerpq );
-
- q_axis_angle( rotate, phys->rb.up, phys->siY );
- q_mul( rotate, phys->rb.q, phys->rb.q );
- phys->iY = 0.0f;
-#endif
-
- /*
- * Gate intersection, by tracing a line over the gate planes
- */
-#if 0
- for( int i=0; i<world.gate_count; i++ )
- {
- struct route_gate *rg = &world.gates[i];
- teleport_gate *gate = &rg->gate;
-
- if( gate_intersect( gate, phys->rb.co, prevco ) )
- {
- m4x3_mulv( gate->transport, phys->rb.co, phys->rb.co );
- m4x3_mulv( gate->transport, phys->cog, phys->cog );
- m3x3_mulv( gate->transport, phys->cog_v, phys->cog_v );
- m3x3_mulv( gate->transport, phys->rb.v, phys->rb.v );
- m3x3_mulv( gate->transport, phys->vl, phys->vl );
- m3x3_mulv( gate->transport, phys->v_last, phys->v_last );
- m3x3_mulv( gate->transport, phys->m, phys->m );
- m3x3_mulv( gate->transport, phys->bob, phys->bob );
-
- /* Pre-emptively edit the camera matrices so that the motion vectors
- * are correct */
- m4x3f transport_i;
- m4x4f transport_4;
- m4x3_invert_affine( gate->transport, transport_i );
- m4x3_expand( transport_i, transport_4 );
- m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv );
- m4x4_mul( main_camera.mtx.v, transport_4, main_camera.mtx.v );
-
- v4f transport_rotation;
- m3x3_q( gate->transport, transport_rotation );
- q_mul( transport_rotation, phys->rb.q, phys->rb.q );
-
- world_routes_activate_gate( i );
-
- if( phys->controller == k_player_controller_walk )
- {
- v3f fwd_dir = {cosf(player.angles[0]),
- 0.0f,
- sinf(player.angles[0])};
- m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
- player.angles[0] = atan2f( fwd_dir[2], fwd_dir[0] );
- }
-
- player.rewind_length = 0;
- player.rewind_total_length = 0.0f;
- player.rewind_incrementer = 10000;
- player_save_frame();
-
- audio_lock();
- audio_play_oneshot( &audio_gate_pass, 1.0f );
- audio_unlock();
- break;
- }
- }
-#endif
-
- rb_update_transform( &player.rb );
-}
-
-/*
- * -----------------------------------------------------------------------------
- * API implementation
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC float *player_get_pos(void)
-{
- return player.rb.co;
-}
-
-VG_STATIC void player_kill(void)
-{
- if( player.death_tick_allowance == 0 )
- {
- player.is_dead = 1;
- player_ragdoll_copy_model( player.rb.v );
- }
-}
-
-VG_STATIC float *player_cam_pos(void)
-{
- return player.camera_pos;
-}
-
-
-VG_STATIC void player_save_frame(void)
-{
- player.controller_frame = player.controller;
-
- /* TODO <interface>->save() */
-}
-
-VG_STATIC void player_restore_frame(void)
-{
- player.controller = player.controller_frame;
-
- /* TODO <interface>->load() */
-}