- player__setpos( player, rp->transform.co );
- v3_zero( player->rb.w );
- q_identity( player->rb.q );
- rb_update_transform( &player->rb );
-
- q_identity( player->qbasis );
- m3x3_identity( player->basis );
- m3x3_identity( player->invbasis );
-
- player->subsystem = k_player_subsystem_walk;
- player->immobile = 0;
- player->gate_waiting = NULL;
+ player__setpos( rp->transform.co );
+ v3_zero( localplayer.rb.w );
+ q_identity( localplayer.rb.q );
+ rb_update_transform( &localplayer.rb );
+
+ q_identity( localplayer.qbasis );
+ m3x3_identity( localplayer.basis );
+ m3x3_identity( localplayer.invbasis );
+
+ localplayer.subsystem = k_player_subsystem_walk;
+ localplayer.immobile = 0;
+ localplayer.gate_waiting = NULL;