- if( player->rewind_length < PLAYER_REWIND_FRAMES ){
- struct rewind_frame *fr =
- &player->rewind_buffer[ player->rewind_length ++ ];
-
- v2_copy( player->cam.angles, fr->ang );
- v3_copy( player->cam.pos, fr->pos );
-
- if( player->rewind_length >= 2 ){
- player->rewind_total_length +=
- v3_dist( player->rewind_buffer[player->rewind_length-1].pos,
- player->rewind_buffer[player->rewind_length-2].pos );
- }
- }
-}
-
-PLAYER_API
-void player__pre_update( player_instance *player )
-{
- if( player->rewinding ){
- return;
- }
-
- if( button_down( k_srbind_reset ) && !player->immobile ){
- f64 delta = world_static.time - world_static.last_use;
-
- if( (delta <= RESET_MAX_TIME) && (world_static.last_use != 0.0) ){
- player->rewinding = 1;
- player->rewind_sound_wait = 1;
- player->rewind_time = (double)player->rewind_length - 0.0001;
- player_save_rewind_frame( player );
-
- audio_lock();
- audio_oneshot( &audio_rewind[0], 1.0f, 0.0f );
- audio_unlock();
-
- /* based on testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
-
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player->rewind_total_length, 4.0f/5.0f );
-
- player->rewind_predicted_time = constant * curve;
- player->rewind_start = vg.time;
- player->subsystem = player->subsystem_gate;
- player->rb = player->rb_gate_storage;
- v3_copy( player->angles_storage, player->angles );
-
- if( _player_restore[ player->subsystem ] )
- _player_restore[ player->subsystem ]( player );
- }
- else{
- if( player->subsystem == k_player_subsystem_dead ){
- localplayer_cmd_respawn( 0, NULL );
- }
- else{
- /* cant do that */
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
- }
- }
- }
-
- if( button_down( k_srbind_camera ) && !player->immobile ){
- if( player->camera_mode == k_cam_firstperson )
- player->camera_mode = k_cam_thirdperson;