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more refactors..
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.c
diff --git
a/player.c
b/player.c
index e000c513b5f140c4cc5e7167c2b148f8cf526aec..a5eaa0849f95f347b4e916b9819190cf72055eb2 100644
(file)
--- a/
player.c
+++ b/
player.c
@@
-40,6
+40,11
@@
VG_STATIC void player_init(void)
VG_VAR_F32( k_cam_punch );
VG_VAR_F32( k_cam_shake_strength );
VG_VAR_F32( k_cam_shake_trackspeed );
VG_VAR_F32( k_cam_punch );
VG_VAR_F32( k_cam_shake_strength );
VG_VAR_F32( k_cam_shake_trackspeed );
+
+ vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
+ vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
+ vg_console_reg_var( "invert_y", &k_invert_y,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
}
PLAYER_API
}
PLAYER_API
@@
-92,11
+97,13
@@
void player__use_avatar( player_instance *player, struct player_avatar *av )
player_setup_ragdoll_from_avatar( &player->ragdoll, av );
}
player_setup_ragdoll_from_avatar( &player->ragdoll, av );
}
+#if 0
PLAYER_API
void player__use_model( player_instance *player, struct player_model *mdl )
{
player->playermodel = mdl;
}
PLAYER_API
void player__use_model( player_instance *player, struct player_model *mdl )
{
player->playermodel = mdl;
}
+#endif
PLAYER_API
void player__bind( player_instance *player )
PLAYER_API
void player__bind( player_instance *player )