skeleton_apply_pose( sk, res.pose, k_anim_apply_defer_ik );
skeleton_apply_ik_pass( sk );
skeleton_apply_pose( sk, res.pose, k_anim_apply_deffered_only );
skeleton_apply_inverses( sk );
skeleton_apply_transform( sk, transform );
skeleton_apply_pose( sk, res.pose, k_anim_apply_defer_ik );
skeleton_apply_ik_pass( sk );
skeleton_apply_pose( sk, res.pose, k_anim_apply_deffered_only );
skeleton_apply_inverses( sk );
skeleton_apply_transform( sk, transform );