player->rewind_total_length = 0.0f;
player->rewind_accum = 0.0f;
world_global.sky_target_rate = 1.0;
player->rewind_total_length = 0.0f;
player->rewind_accum = 0.0f;
world_global.sky_target_rate = 1.0;
if( _player_reset[ player->subsystem ] )
_player_reset[ player->subsystem ]( player, rp );
if( _player_reset[ player->subsystem ] )
_player_reset[ player->subsystem ]( player, rp );