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fix username bug, fix animator spin bug
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.c
diff --git
a/player.c
b/player.c
index d248aec116445aa558842503ecb521c4cc950680..52949ecaa41824a139ee4a4b5dcd8fa759c22c78 100644
(file)
--- a/
player.c
+++ b/
player.c
@@
-7,6
+7,7
@@
#include "input.h"
#include "world.h"
#include "audio.h"
#include "input.h"
#include "world.h"
#include "audio.h"
+#include "player_replay.h"
VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
{
VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
{
@@
-171,6
+172,8
@@
void player__pass_gate( player_instance *player, ent_gate *gate )
audio_lock();
audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
audio_unlock();
audio_lock();
audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
audio_unlock();
+
+ replay_clear( &skaterift.replay );
}
VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
}
VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
@@
-252,6
+255,7
@@
PLAYER_API void player__setpos( player_instance *player, v3f pos ){
}
PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
}
PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
+ replay_clear( &skaterift.replay );
player__setpos( player, rp->transform.co );
v3_zero( player->rb.w );
q_identity( player->rb.q );
player__setpos( player, rp->transform.co );
v3_zero( player->rb.w );
q_identity( player->rb.q );
@@
-277,6
+281,11
@@
PLAYER_API void player__kill( player_instance *player ){
}
}
+PLAYER_API void player__begin_holdout( player_instance *player ){
+ memcpy( &player->holdout_pose, &player->pose, sizeof(player->pose) );
+ player->holdout_time = 1.0f;
+}
+
/* implementation */
#include "player_common.c"
#include "player_walk.c"
/* implementation */
#include "player_common.c"
#include "player_walk.c"