- player__debugtext( 1, "%.2f %.2f %.2f", player->cam.pos[0],
- player->cam.pos[1],
- player->cam.pos[2] );
- player__debugtext( 1, "%.2f %.2f %.2f (%.2f)",
- player->cam.angles[0],
- player->cam.angles[1],
- player->cam.angles[2],
- player->cam.fov);
- player__debugtext( 1, "C/K %.2f %.2f (%.2f)",
- player->cam_velocity_coefficient_smooth,
- player->cam_velocity_constant_smooth,
- player->cam_velocity_influence_smooth );
+ player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
+ player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) );