+ VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
+
+ vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
+ vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
+ vg_console_reg_var( "invert_y", &k_invert_y,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );