+ /* ITERATE */
+ {
+ for( int i=0; i<vg_list_size(jeffs); i++ )
+ {
+ rb_debug( &jeffs[i], (u32[]){ 0xff0000ff, 0xff00ff00, 0xff00ffff,
+ 0xffff0000, 0xffff00ff, 0xffffff00,
+ }[i%6] );
+ rb_iter( jeffs+i );
+ }
+
+ rb_iter( &ball );
+ rb_iter( &ball1 );
+ rb_iter( &jeff1 );
+ rb_iter( &marko );
+ }
+
+ /* POSITION OVERRIDE */
+ {
+ if(glfwGetKey( vg.window, GLFW_KEY_L ))
+ {
+ m4x3_mulv( player.camera, (v3f){0.0f,0.0f,-5.0f}, marko.co );
+ v3_zero( marko.v );
+ v3_zero( marko.w );
+ }
+ if(glfwGetKey( vg.window, GLFW_KEY_K ))
+ {
+ m4x3_mulv( player.camera, (v3f){0.0f,0.0f,-5.0f}, ball.co );
+ v3_zero( ball.v );
+ v3_zero( ball.w );
+ }
+ if(glfwGetKey( vg.window, GLFW_KEY_J ))
+ {
+ m4x3_mulv( player.camera, (v3f){0.0f,0.0f,-5.0f}, ball1.co );
+ v3_zero( ball1.v );
+ v3_zero( ball1.w );