+
+ u8 client, subsystem,
+ instance_id, sound_effects;
+ u16 boundary_hash; /* used for animating correctly through gates, teleport..
+ msb is a flip flop for teleporting
+ second msb is flip flop for gate
+
+TODO: disable oblique clipping on cam mtx when rendering remote players
+ also render over the portal stencil? somehow.
+
+ detransform, interp, retransform. render in dest world. */
+