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send chat messages to server
[carveJwlIkooP6JGAAIwe30JlM.git]
/
network_msg.h
diff --git
a/network_msg.h
b/network_msg.h
index 46aeab4115fe50ff970929e337085f7bb2e46b47..d3b49fd26e3101a6321a2a51567a5e737b0790eb 100644
(file)
--- a/
network_msg.h
+++ b/
network_msg.h
@@
-46,12
+46,7
@@
struct netmsg_playerframe{
instance_id, sound_effects;
u16 boundary_hash; /* used for animating correctly through gates, teleport..
msb is a flip flop for teleporting
instance_id, sound_effects;
u16 boundary_hash; /* used for animating correctly through gates, teleport..
msb is a flip flop for teleporting
- second msb is flip flop for gate
-
-TODO: disable oblique clipping on cam mtx when rendering remote players
- also render over the portal stencil? somehow.
-
- detransform, interp, retransform. render in dest world. */
+ second msb is flip flop for gate */
u8 animdata[];
};
u8 animdata[];
};