+static void send_auth_ticket(void)
+{
+ u32 size = sizeof(netmsg_auth) + steam_app_ticket_length;
+ netmsg_auth *auth = malloc(size);
+
+ auth.inetmsg_id = k_inetmsg_auth;
+ auth.ticket_length = steam_app_ticket_length;
+ for( int i=0; i<steam_app_ticket_length; i++ )
+ auth.ticket[i] = steam_app_ticket[i];
+
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, cremote, auth, size,
+ k_nSteamNetworkingSend_Reliable, NULL );
+
+ free( auth );
+}
+