-#else /* SR_NETWORKED */
-
-VG_STATIC void network_init(void){}
-VG_STATIC void network_update(void){}
-VG_STATIC void network_end(void){}
+static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
+static void network_send_item( enum netmsg_playeritem_type type );