-#ifdef SR_NETWORKED
-
-/*
- * Runtime connection stuff
- */
-static u8 steam_app_ticket[ 1024 ];
-static u32 steam_app_ticket_length;
-static int network_name_update = 1;
-
-static HSteamNetConnection cremote;
-static ESteamNetworkingConnectionState cremote_state =
- k_ESteamNetworkingConnectionState_None;
-
-/*
- * Implementation
- */
-
-static void scores_update(void);
-
-static void on_auth_ticket_recieved( void *result, void *context )
-{
- EncryptedAppTicketResponse_t *response = result;
-
- if( response->m_eResult == k_EResultOK )
- {
- vg_info( " New app ticket ready\n" );
- }
- else
- {
- vg_warn( " Could not request new encrypted app ticket (%u)\n",
- response->m_eResult );
- }
-
- if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
- steam_app_ticket,
- vg_list_size(steam_app_ticket),
- &steam_app_ticket_length ))
- {
- vg_success( " Loaded app ticket (%u bytes)\n", steam_app_ticket_length );
- }
- else
- {
- vg_error( " No ticket availible\n" );
- steam_app_ticket_length = 0;
- }
-}
-
-static void request_auth_ticket(void)
-{
- /*
- * TODO Check for one thats cached on the disk and load it.
- * This might be OK though because steam seems to cache the result
- */
-
- vg_info( "Requesting new authorization ticket\n" );
- steam_async *call = steam_new_async();
- call->data = NULL;
- call->p_handler = on_auth_ticket_recieved;
- call->id = SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser,
- NULL, 0 );
-}
-
-static void send_auth_ticket(void)
-{
- u32 size = sizeof(netmsg_auth) + steam_app_ticket_length;
- netmsg_auth *auth = alloca(size);
-
- auth->inetmsg_id = k_inetmsg_auth;
- auth->ticket_length = steam_app_ticket_length;
- for( int i=0; i<steam_app_ticket_length; i++ )
- auth->ticket[i] = steam_app_ticket[i];
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, auth, size,
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-static void send_score_request(void)
-{
- vg_info( "Requesting scores\n" );
- netmsg_scores_request req;
- req.inetmsg_id = k_inetmsg_scores_request;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, &req, sizeof(netmsg_scores_request),
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-static void send_score_update(void)
-{
- vg_info( "Sending scores\n" );
- u32 size = sizeof(netmsg_set_score) +
- 1 * sizeof(struct netmsg_score_record);
-
- netmsg_set_score *setscore = alloca( size );
- setscore->inetmsg_id = k_inetmsg_set_score;
- setscore->record_count = 1;
- setscore->records[0].trackid = 0;
- setscore->records[0].playerid = 0;
- setscore->records[0].points = 1386;
- setscore->records[0].time = 19432;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, setscore, size,
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-static void send_nickname(void)
-{
- netmsg_set_nickname nick;
- nick.inetmsg_id = k_inetmsg_set_nickname;
-
- memset( nick.nickname, 0, 10 );
- strcpy( nick.nickname, "real H" );
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),
- k_nSteamNetworkingSend_Reliable, NULL );
-
- network_name_update = 0;
-}
-
-static void server_routine_update(void)
-{
- send_auth_ticket();
-
- if( network_name_update )
- send_nickname();
-
- send_score_update();
- send_score_request();
-}
-
-static void on_server_connect_status( CallbackMsg_t *msg )
-{
- SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
- vg_info( " Connection status changed for %lu\n", info->m_hConn );
- vg_info( " %s -> %s\n",
- string_ESteamNetworkingConnectionState(info->m_eOldState),
- string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
-
- if( info->m_hConn == cremote )
- {
- cremote_state = info->m_info.m_eState;
- if( info->m_info.m_eState ==
- k_ESteamNetworkingConnectionState_Connected )
- {
- vg_success(" Connected to remote server.. running updates\n");
- server_routine_update();
- }
- }
- else
- {
- vg_warn( " Recieved signal from unknown connection\n" );
- }
-}
-
-static void network_connect_gc(void)
-{
- /* Connect to server if not connected */
- SteamNetworkingIPAddr remoteAddr;
-
-#ifdef SR_USE_LOCALHOST
- SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 );
-#else
- const char *server_lon1 = "46.101.34.155:27402";
- SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
-#endif
-
- char buf[256];
- SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
- vg_info( "connect to: %s\n", buf );
-
- cremote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
- hSteamNetworkingSockets, &remoteAddr, 0, NULL );
-}
-
-static void on_inet_scoreboard( SteamNetworkingMessage_t *msg )
-{
- netmsg_scoreboard *sb = msg->m_pData;
-
- u32 base_size = sizeof(netmsg_scoreboard)-
- sizeof(struct netmsg_board)*vg_list_size(track_infos),
- expected = base_size+sizeof(struct netmsg_board)*sb->board_count;
-
- if( msg->m_cbSize != expected )
- {
- vg_error( "Server scoreboard was corrupted. Size: %u != %u\n",
- msg->m_cbSize, expected );
- }
- else
- {
- if( vg_list_size(track_infos) > sb->board_count )
- vg_warn( "Server is out of date, not enough boards recieved\n");
- else if( vg_list_size(track_infos) < sb->board_count )
- vg_warn( "Client out of date, server sent more boards than we have\n");
- else
- vg_success( "Recieved new scoreboards from server\n" );