static u8 steam_app_ticket[ 1024 ];
static u32 steam_app_ticket_length;
static int network_name_update = 1;
static u8 steam_app_ticket[ 1024 ];
static u32 steam_app_ticket_length;
static int network_name_update = 1;
(cremote_state == k_ESteamNetworkingConnectionState_Connected ))
{
vg_warn( "Connected to server but no return... disconnecting\n" );
(cremote_state == k_ESteamNetworkingConnectionState_Connected ))
{
vg_warn( "Connected to server but no return... disconnecting\n" );
{
/* TODO: Fire off any buffered highscores that need to be setn */
if( cremote_state == k_ESteamNetworkingConnectionState_Connected ||
{
/* TODO: Fire off any buffered highscores that need to be setn */
if( cremote_state == k_ESteamNetworkingConnectionState_Connected ||