}
static network_client = {
.auth_mode = eServerModeAuthentication,
.state = k_ESteamNetworkingConnectionState_None,
}
static network_client = {
.auth_mode = eServerModeAuthentication,
.state = k_ESteamNetworkingConnectionState_None,
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
static void network_send_item( enum netmsg_playeritem_type type );
static void network_request_scoreboard( const char *mod_uid,
const char *route_uid,
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
static void network_send_item( enum netmsg_playeritem_type type );
static void network_request_scoreboard( const char *mod_uid,
const char *route_uid,
static void network_publish_laptime( const char *mod_uid,
const char *route_uid, f64 lap_time );
static void network_publish_laptime( const char *mod_uid,
const char *route_uid, f64 lap_time );