-#ifdef SR_NETWORKED
-
-/*
- * Runtime connection stuff
- */
-static u8 steam_app_ticket[ 1024 ];
-static u32 steam_app_ticket_length;
-static int network_name_update = 1;
-
-static HSteamNetConnection cremote;
-static ESteamNetworkingConnectionState cremote_state =
- k_ESteamNetworkingConnectionState_None;
-
-/*
- * Implementation
- */
-
-static void scores_update(void);
-
-static void on_auth_ticket_recieved( void *result, void *context )
-{
- EncryptedAppTicketResponse_t *response = result;
-
- if( response->m_eResult == k_EResultOK )
- {
- vg_info( " New app ticket ready\n" );
- }
- else
- {
- vg_warn( " Could not request new encrypted app ticket (%u)\n",
- response->m_eResult );
- }
-
- if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
- steam_app_ticket,
- vg_list_size(steam_app_ticket),
- &steam_app_ticket_length ))
- {
- vg_success( " Loaded app ticket (%u bytes)\n", steam_app_ticket_length );
- }
- else
- {
- vg_error( " No ticket availible\n" );
- steam_app_ticket_length = 0;
- }
-}
-
-static void request_auth_ticket(void)
-{
- /*
- * TODO Check for one thats cached on the disk and load it.
- * This might be OK though because steam seems to cache the result
- */
-
- vg_info( "Requesting new authorization ticket\n" );
- steam_async *call = steam_new_async();
- call->data = NULL;
- call->p_handler = on_auth_ticket_recieved;
- call->id = SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser,
- NULL, 0 );
-}
-
-static void send_auth_ticket(void)
-{
- u32 size = sizeof(netmsg_auth) + steam_app_ticket_length;
- netmsg_auth *auth = alloca(size);
-
- auth->inetmsg_id = k_inetmsg_auth;
- auth->ticket_length = steam_app_ticket_length;
- for( int i=0; i<steam_app_ticket_length; i++ )
- auth->ticket[i] = steam_app_ticket[i];
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, auth, size,
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-static void send_score_request(void)
-{
- vg_info( "Requesting scores\n" );
- netmsg_scores_request req;
- req.inetmsg_id = k_inetmsg_scores_request;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, &req, sizeof(netmsg_scores_request),
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-static void send_score_update(void)
-{
- vg_info( "Sending scores\n" );
- u32 size = sizeof(netmsg_set_score) +
- vg_list_size(track_infos)*sizeof(struct netmsg_score_record);
- netmsg_set_score *setscore = alloca( size );
- setscore->inetmsg_id = k_inetmsg_set_score;
-
- int count = 0;
- for( u32 i=0; i<vg_list_size(track_infos); i++ )
- {
- if( track_infos[i].push )
- {
- track_infos[i].push = 0;
- highscore_record *user_record = highscore_find_user_record( 0, i );
-
- if( !user_record )
- {
- vg_error( "No score set but tried to upload for track %u\n", i );
- continue;
- }
-
- setscore->records[count].trackid = i;
- setscore->records[count].playerid = 0;
- setscore->records[count].points = user_record->points;
- setscore->records[count].time = user_record->time;
-
- count ++;
- }
- }
-
- if( count == 0 )
- return;
-
- u32 send_size = sizeof(netmsg_set_score) +
- count*sizeof(struct netmsg_score_record);
- setscore->record_count = count;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, setscore, send_size,
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-static void send_nickname(void)
-{
- netmsg_set_nickname nick;
- nick.inetmsg_id = k_inetmsg_set_nickname;
-
- memset( nick.nickname, 0, 10 );
- strcpy( nick.nickname, "Harry" );
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),
- k_nSteamNetworkingSend_Reliable, NULL );