-static network_client = {
- .state = k_ESteamNetworkingConnectionState_None,
- .auth_mode = eServerModeAuthentication,
- .name_update = 1
-};
+extern network_client;
+
+int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
+void network_send_item( enum netmsg_playeritem_type type );
+void network_request_scoreboard( const char *mod_uid,
+ const char *route_uid,
+ u32 week, u64 userdata );
+void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time );
+void chat_send_message( const char *message );
+void render_server_status_gui(void);
+void network_status_string( vg_str *str, u32 *colour );
+void network_send_region(void);