+static void network_send_item( enum netmsg_playeritem_type type );
+static void network_request_scoreboard( const char *mod_uid,
+ const char *route_uid,
+ u32 week, u64 userdata );
+static void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time );
+
+static int network_connected(void){
+ return network_client.state == k_ESteamNetworkingConnectionState_Connected;
+}