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lap timing publish and store, username store in db
[carveJwlIkooP6JGAAIwe30JlM.git]
/
network.h
diff --git
a/network.h
b/network.h
index e6407eb031d619ed2ebb839813efeba8af53f6c4..2916ad94a824f6f9a5d543daa2e1e319d8ac14ec 100644
(file)
--- a/
network.h
+++ b/
network.h
@@
-12,6
+12,8
@@
#include "highscores.h"
#include "addon_types.h"
#include "highscores.h"
#include "addon_types.h"
+#define NETWORK_MAX_REQUESTS 8
+
static int network_scores_updated = 0;
/*
static int network_scores_updated = 0;
/*
@@
-51,13
+53,26
@@
struct {
u32 retries;
i32 network_info;
u32 retries;
i32 network_info;
+
+ struct network_request {
+ vg_pool_node poolnode;
+ void (*callback)( netmsg_request *res, vg_msg *body );
+ f64 sendtime;
+ }
+ *request_buffer;
+ vg_pool request_pool;
}
static network_client = {
}
static network_client = {
- .state = k_ESteamNetworkingConnectionState_None,
.auth_mode = eServerModeAuthentication,
.auth_mode = eServerModeAuthentication,
+ .state = k_ESteamNetworkingConnectionState_None,
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
static void network_send_item( enum netmsg_playeritem_type type );
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
static void network_send_item( enum netmsg_playeritem_type type );
+static void network_request_scoreboard( const char *mod_uid,
+ const char *route_uid,
+ u32 week );
+static void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time );
#endif /* NETWORK_H */
#endif /* NETWORK_H */