+static void network_disconnect(void){
+ SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
+ network_client.remote = 0;
+
+ for( int i=0; i<vg_list_size(netplayers.list); i++ ){
+ netplayers.list[i].active = 0;
+ }
+}
+