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better nametag
[carveJwlIkooP6JGAAIwe30JlM.git]
/
network.c
diff --git
a/network.c
b/network.c
index de3d545855518b44844f6cf3c7fd9f1cd24a5fe0..9bf240046db3c20d02ba3c44669a32223286ae31 100644
(file)
--- a/
network.c
+++ b/
network.c
@@
-340,13
+340,30
@@
static void on_persona_state_change( CallbackMsg_t *msg ){
network_send_username();
}
}
network_send_username();
}
}
+
+ if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ struct network_player *rp = &netplayers.list[i];
+ if( rp->steamid == info->m_ulSteamID ){
+ player_remote_update_friendflags( rp );
+ }
+ }
+ }
}
static void network_connect(void){
}
static void network_connect(void){
+ char ip_buf[128];
+ vg_str str;
+ vg_strnull( &str, ip_buf, sizeof(ip_buf) );
+ vg_strcat( &str, network_client.server_adress );
+ vg_strcat( &str, ":" );
+ vg_strcati32( &str, NETWORK_PORT );
+
+ if( !vg_strgood(&str) ) return;
+
/* Connect to server if not connected */
SteamNetworkingIPAddr remoteAddr;
/* Connect to server if not connected */
SteamNetworkingIPAddr remoteAddr;
- SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr,
- network_client.server_adress );
+ SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer );
char buf[256];
SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
char buf[256];
SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );