+ /* send version info to server */
+ netmsg_version version;
+ version.inetmsg_id = k_inetmsg_version;
+ version.version = NETWORK_SKATERIFT_VERSION;
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, network_client.remote, &version,
+ sizeof(netmsg_version), k_nSteamNetworkingSend_Reliable, NULL );
+