vg_ui_set_screen( 128, 48 );
ui_context *ctx = &vg_ui.ctx;
vg_ui_set_screen( 128, 48 );
ui_context *ctx = &vg_ui.ctx;
ui_flush( ctx, k_ui_shader_colour, NULL );
skaterift.rt_textures[ k_skaterift_rt_server_status ] =
ui_flush( ctx, k_ui_shader_colour, NULL );
skaterift.rt_textures[ k_skaterift_rt_server_status ] =