+static void network_send_item( enum netmsg_playeritem_type type ){
+ if( !network_client.remote )
+ return;
+
+ netmsg_playeritem *item =
+ alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
+ item->inetmsg_id = k_inetmsg_playeritem;
+ item->type_index = type;
+ item->client = 0;
+
+ if( (type == k_netmsg_playeritem_world0) ||
+ (type == k_netmsg_playeritem_world1) ){
+
+ addon_reg *reg = world_static.addon_hub;
+
+ if( type == k_netmsg_playeritem_world1 )
+ reg = world_static.addon_client;
+
+ if( reg )
+ addon_alias_uid( ®->alias, item->uid );
+ else
+ item->uid[0] = '\0';
+ }
+ else{
+ u16 view_id = 0;
+ enum addon_type addon_type = k_addon_type_none;
+ if( type == k_netmsg_playeritem_board ){
+ view_id = localplayer.board_view_slot;
+ addon_type = k_addon_type_board;
+ }
+ else if( type == k_netmsg_playeritem_player ){
+ view_id = localplayer.playermodel_view_slot;
+ addon_type = k_addon_type_player;
+ }
+ else
+ assert(0);
+
+ struct addon_cache *cache = &addon_system.cache[addon_type];
+ vg_pool *pool = &cache->pool;
+
+ SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+ addon_cache_entry *entry = vg_pool_item( pool, view_id );
+ addon_alias_uid( &entry->reg_ptr->alias, item->uid );
+ SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+ }
+
+ vg_info( "send equip: [%u] %s\n",
+ item->type_index, item->uid );
+ u32 chs = strlen(item->uid);
+
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, network_client.remote,
+ item, sizeof(netmsg_playeritem)+chs+1,
+ k_nSteamNetworkingSend_Reliable, NULL );
+
+}
+