+ v3f co;
+ v4f q;
+ v3f s;
+};
+
+struct mdl_animation
+{
+ u32 pstr_name,
+ length;
+
+ float rate;
+
+ u32 offset;
+};
+
+struct mdl_file_header
+{
+ u32 identifier, version, file_length, pad0;
+
+ u32
+ node_count, node_offset,
+ submesh_count, submesh_offset,
+ material_count, material_offset,
+ texture_count, texture_offset,
+ anim_count, anim_offset,
+ entdata_size, entdata_offset,
+ strings_size, strings_offset,
+
+ keyframe_count, keyframe_offset,
+
+ vertex_count, vertex_offset,
+ indice_count, indice_offset,