+ return success;
+}
+
+static int mdl_load_metadata_block( mdl_context *mdl, void *lin_alloc )
+{
+ int success = 1;
+
+ success &= mdl_load_array( mdl, &mdl->strings, "strings", lin_alloc );
+ success &= mdl_load_array( mdl, &mdl->meshs, "mdl_mesh", lin_alloc );
+ success &= mdl_load_array( mdl, &mdl->submeshs, "mdl_submesh", lin_alloc );
+ success &= mdl_load_array( mdl, &mdl->materials, "mdl_material", lin_alloc );
+ success &= mdl_load_array( mdl, &mdl->textures, "mdl_texture", lin_alloc );
+ success &= mdl_load_array( mdl, &mdl->armatures, "mdl_armature", lin_alloc );
+ success &= mdl_load_array( mdl, &mdl->bones, "mdl_bone", lin_alloc );
+ success &= mdl_load_array( mdl, &mdl->animations,"mdl_animation",lin_alloc );
+
+ return success;
+}
+
+static int mdl_load_animation_block( mdl_context *mdl, void *lin_alloc )
+{
+ return mdl_load_array( mdl, &mdl->keyframes, "mdl_keyframe", lin_alloc );
+}