-
- return NULL;
-}
-
-VG_STATIC mdl_submesh *mdl_node_submesh( mdl_context *mdl,
- mdl_node *node, u32 i )
-{
- return &mdl->submesh_buffer[ node->submesh_start+i ];
-}
-
-VG_STATIC u32 *mdl_submesh_indices( mdl_context *mdl, mdl_submesh *sm )
-{
- return &mdl->index_buffer[ sm->indice_start ];
-}
-
-VG_STATIC mdl_vert *mdl_submesh_vertices( mdl_context *mdl, mdl_submesh *sm )
-{
- return &mdl->vertex_buffer[ sm->vertex_start ];
-}
-
-VG_STATIC void mdl_node_transform( mdl_node *pnode, m4x3f transform )
-{
- q_m3x3( pnode->q, transform );
- v3_muls( transform[0], pnode->s[0], transform[0] );
- v3_muls( transform[1], pnode->s[1], transform[1] );
- v3_muls( transform[2], pnode->s[2], transform[2] );
- v3_copy( pnode->co, transform[3] );
-}
-
-/* upload a mesh based on file submesh */
-VG_STATIC void mdl_unpack_submesh( mdl_context *mdl, glmesh *mesh,
- mdl_submesh *sm )
-{
- mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count,
- mdl_submesh_indices( mdl, sm ), sm->indice_count );
-}
-
-/* upload entire mesh from model */
-VG_STATIC void mdl_unpack_glmesh( mdl_context *mdl, glmesh *mesh )
-{
- u32 offset = mdl->submesh_buffer[0].vertex_count;
-
- for( int i=1; i< mdl->info.submesh_count; i++ )
- {
- mdl_submesh *sm = &mdl->submesh_buffer[i];
- u32 *indices = mdl_submesh_indices( mdl, sm );
-
- for( u32 j=0; j<sm->indice_count; j++ )
- indices[j] += offset;
-
- offset += sm->vertex_count;