+void temp_update_playermodel(void);
+VG_STATIC void menu_page_skater(void)
+{
+#if 0
+ float h = input_menu_h.axis.value;
+ menu_fov_target = 97.0f;
+
+ if( menu_page_should_backout() ){
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_skater" );
+ return;
+ }
+
+ if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
+ audio_lock();
+ audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
+ audio_unlock();
+
+ vg_info( "%f\n", h );
+
+ if( h < 0.0f ){
+ cl_playermdl_id --;
+ if( cl_playermdl_id < 0 )
+ cl_playermdl_id = 2;
+
+ int li = menu_get_loc( "skater_left" );
+
+ menu_buttons[li].fsize = 0.4f;
+ menu_buttons[li].falpha = 1.0f;
+
+ menu_input_cooldown = 0.25f;
+ }
+ else{
+ cl_playermdl_id ++;
+ if( cl_playermdl_id > 2 )
+ cl_playermdl_id = 0;
+
+ int ri = menu_get_loc( "skater_right" );
+
+ menu_buttons[ri].fsize = 0.4f;
+ menu_buttons[ri].falpha = 1.0f;
+
+ menu_input_cooldown = 0.25f;
+ }
+
+ temp_update_playermodel();
+ }
+#endif
+}
+
+VG_STATIC void menu_slider( float *value, int set_value,
+ mdl_mesh *slider, v3f co_min, v3f co_max )
+{
+#if 0
+ if( set_value ){
+ float h = input_menu_h.axis.value;
+ if( fabsf(h) > 0.04f )
+ *value += h * vg.time_frame_delta;
+ *value = vg_clampf( *value, 0.0f, 1.0f );
+ }
+
+ v3_lerp( co_min, co_max, *value, slider->transform.co );
+#endif
+}
+
+VG_STATIC void menu_page_settings(void)
+{
+ menu_run_directional();
+
+ int fov_select = game_menu.loc == menu_get_loc( "fov_slider" );
+ menu_slider( &cl_fov, fov_select,
+ menu_mesh_fov_slider, menu_mark_fov_min->transform.co,
+ menu_mark_fov_max->transform.co );
+
+ if( fov_select )
+ menu_fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ) * 0.8f;
+
+ menu_slider( &vg_audio.external_global_volume,
+ (game_menu.loc == menu_get_loc( "vol_slider" )),
+ menu_mesh_vol_slider, menu_mark_vol_min->transform.co,
+ menu_mark_vol_max->transform.co );
+
+ menu_slider( &gpipeline.view_render_scale,
+ (game_menu.loc == menu_get_loc( "res_slider" )),
+ menu_mesh_res_slider, menu_mark_res_min->transform.co,
+ menu_mark_res_max->transform.co );
+
+ if( menu_page_should_backout() ){
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_settings" );
+ return;
+ }
+}
+
+VG_STATIC void menu_update(void)
+{
+#if 0
+ vg_input_update( 1, &input_menu_h );
+ vg_input_update( 1, &input_menu_v );
+ vg_input_update( 1, &input_menu_back );
+ vg_input_update( 1, &input_menu_press );
+ vg_input_update( 1, &input_menu_toggle );
+ vg_input_update( 1, &input_menu_toggle_kbm );
+#endif
+ return;
+
+
+#if 0
+ int toggle_gp = vg_input_button_down( &input_menu_toggle ),
+ toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ),
+ wait_for_a_sec = 0;
+
+ if( toggle_gp || toggle_kb ){
+ if( cl_menu ){
+ if( toggle_gp ){
+ menu_close();
+ }
+ }
+ else{
+ if( toggle_kb )
+ wait_for_a_sec = 1;
+
+ cl_menu = 1;
+ game_menu.page = 1;
+ }
+ }
+
+ if( !wait_for_a_sec && cl_menu ){
+ if( game_menu.page == k_menu_page_main )
+ menu_page_main();
+ else if( game_menu.page == k_menu_page_skater )
+ menu_page_skater();
+ else if( game_menu.page == k_menu_page_quit )
+ menu_page_quit();
+ else if( game_menu.page == k_menu_page_settings )
+ menu_page_settings();
+ else if( game_menu.page == k_menu_page_map )
+ menu_page_map();
+ }
+
+ struct menu_button *btn = &menu_buttons[ game_menu.loc ];
+
+ /* Base */
+ {
+ player_instance *player = &localplayer;
+ struct player_avatar *av = player->playeravatar;
+
+ v3f center_rough;
+ if( player->subsystem == k_player_subsystem_dead ){
+ m4x3_mulv( av->sk.final_mtx[av->id_hip], (v3f){0.0f,0.9f,0.0f},
+ center_rough );
+ }
+ else{
+ m4x3_mulv( av->sk.final_mtx[av->id_head], (v3f){0.0f,1.5f,0.0f},
+ center_rough );
+ }
+
+ v3f cam_offset;
+ float cam_rot;
+ if( player->subsystem == k_player_subsystem_walk ){
+ v3_muls( player->rb.to_world[2], 1.0f, cam_offset );
+ cam_rot = 0.0f;
+ }
+ else{
+ v3_muls( player->rb.to_world[0], -1.0f, cam_offset );
+ cam_rot = -VG_PIf*0.5f;
+ }
+
+
+ v3f lookdir;
+ m3x3_mulv( player->invbasis, cam_offset, lookdir );
+ lookdir[1] = 0.0f;
+ v3_normalize( lookdir );
+
+ m3x3_mulv( player->basis, lookdir, cam_offset );
+ v3_muladds( center_rough, cam_offset, 2.0f, menu_camera_pos );
+
+ menu_camera_angles[1] = 0.0f;
+ menu_camera_angles[0] = -atan2f( lookdir[0], lookdir[2] );
+
+ /* setup model matrix */
+ v4f qmenu_mdl;
+ q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -menu_camera_angles[0] );
+ q_m3x3( qmenu_mdl, menu_mdl_mtx );
+ v3_add( center_rough, (v3f){0.0f,-0.5f,0.0f}, menu_mdl_mtx[3] );
+ m3x3_mul( player->basis, menu_mdl_mtx, menu_mdl_mtx );
+
+ menu_smooth_fov = vg_lerpf( menu_smooth_fov, menu_fov_target,
+ vg.time_frame_delta * 8.2f );
+ }
+
+ /* Extra */
+ {
+ v3f delta;
+ v3_sub( btn->mesh->transform.co, (v3f){ 0.0f,1.5f,-1.5f }, delta );
+ v3_normalize( delta );
+
+ float y = atan2f( delta[0], delta[2] ),
+ p = -sinf(delta[1]),
+ dt = vg.time_frame_delta;
+
+ menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
+ menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
+
+ v2_muladds( menu_camera_angles, menu_extra_angles, 0.8f,
+ menu_camera_angles );
+ menu_camera_angles[0] = fmodf( menu_camera_angles[0], VG_TAUf );
+ }
+
+ float dt = vg.time_frame_delta * 6.0f;
+ menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
+
+ if( menu_opacity <= 0.01f ){
+ cl_menu = 0;
+ cl_menu_go_away = 0;
+ }
+
+ vg.time_rate = 1.0-(double)menu_opacity;
+
+ if( cl_menu ){
+ menu_input_cooldown -= vg.time_frame_delta;
+ }
+#endif
+}
+
+/* https://iquilezles.org/articles/functions/ */
+float expSustainedImpulse( float x, float f, float k )
+{
+ float s = fmaxf(x-f,0.0f);
+ return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s));
+}
+
+VG_STATIC void menu_render_bg(void)