-VG_STATIC menu_buttons[] =
-{
-/*0*/{"text_paused", 1, menu_btn_paused },
-/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}},
-/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}},
-/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}},
-/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}},
-/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}},
-/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}},
-/*7*/{"g_map", 5, NULL },
-/*8*/{"g_controls", 1, NULL },
-/*9*/{"text_quitty", 8, NULL },
-/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} },
-/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} },
-};
-
-VG_STATIC void menu_btn_map_a( int event ){}
-VG_STATIC void menu_btn_map_b( int event ){}
-VG_STATIC void menu_btn_map_c( int event ){}
-
-VG_STATIC void menu_btn_paused( int event )