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skateshop basics
[carveJwlIkooP6JGAAIwe30JlM.git]
/
menu.h
diff --git
a/menu.h
b/menu.h
index 483449038620f4f6350e6ef96a8f56def46ba31a..7e6649a2ca5bf71cd9ca0a1d36757c9498402eca 100644
(file)
--- a/
menu.h
+++ b/
menu.h
@@
-9,7
+9,6
@@
#include "shaders/model_menu.h"
#include "vg_steam_friends.h"
#include "shaders/model_menu.h"
#include "vg_steam_friends.h"
-#include "submodules/tinydir/tinydir.h"
VG_STATIC mdl_context menu_model;
VG_STATIC mdl_array_ptr menu_markers;
VG_STATIC mdl_context menu_model;
VG_STATIC mdl_array_ptr menu_markers;
@@
-299,7
+298,8
@@
VG_STATIC void menu_btn_map( int event )
struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ];
vg_strncpy( file.name, mf->name,
struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ];
vg_strncpy( file.name, mf->name,
- vg_list_size(game_menu.maps_list[0].name)-1 );
+ vg_list_size(game_menu.maps_list[0].name),
+ k_strncpy_always_add_null );
game_menu.map_count ++;
if( game_menu.map_count == vg_list_size(game_menu.maps_list) )
game_menu.map_count ++;
if( game_menu.map_count == vg_list_size(game_menu.maps_list) )