if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
vg.window_should_close = 1;
}
if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
vg.window_should_close = 1;
}
else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
localplayer_cmd_respawn( 0, NULL );
menu_close();
}
else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
localplayer_cmd_respawn( 0, NULL );
menu_close();
}
localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){"start"} );
menu_close();
}
localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){"start"} );
menu_close();
}