+
+ tinydir_next( &dir );
+ }
+
+ tinydir_close(&dir);
+}
+
+VG_STATIC void menu_crap_ui(void)
+{
+#if 0
+ if( cl_menu && (game_menu.page == k_menu_page_map) ){
+ ui_rect box;
+ box[0] = vg.window_x/2 - 150;
+ box[1] = vg.window_y/2 - 300;
+ box[2] = 300;
+ box[3] = 600;
+
+ ui_fill_rect( box, 0xa0000000 );
+
+ if( game_menu.map_count == 0 ){
+ ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1,
+ k_text_align_center );
+ }
+ else{
+ ui_rect_pad( box, 4 );
+ box[3] = 16;
+
+ for( int i=0; i<game_menu.map_count; i++ ){
+ struct menu_map_file *mf = &game_menu.maps_list[ i ];
+
+ ui_fill_rect( box, game_menu.selected_map == i? 0xa0ffffff:
+ 0xa0808080 );
+ ui_text( (ui_rect){ vg.window_x/2, box[1]+2, 0,0 },
+ mf->name, 1, k_text_align_center );
+ box[1] += 16+4;
+ }
+ }
+ }
+#endif
+}
+
+VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg )
+{
+ GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam;
+ vg_info( "Steam game overlay activated; pausing\n" );
+
+ if( inf->m_bActive ){
+ cl_menu = 1;
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_skater" );
+ }
+}
+
+VG_STATIC void menu_init(void)
+{
+#if 0
+ vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" );
+ vg_apply_bind_str( &input_menu_h, "+", "right" );
+ vg_apply_bind_str( &input_menu_h, "-", "left" );
+ vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" );
+ vg_apply_bind_str( &input_menu_v, "+", "up" );
+ vg_apply_bind_str( &input_menu_v, "-", "down" );
+ vg_apply_bind_str( &input_menu_press, "", "gp-a" );
+ vg_apply_bind_str( &input_menu_press, "", "\2enter" );
+ vg_apply_bind_str( &input_menu_back, "", "gp-b" );
+ vg_apply_bind_str( &input_menu_back, "", "\2escape" );
+ vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" );
+ vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" );
+#endif
+
+ vg_linear_clear( vg_mem.scratch );
+
+ mdl_open( &menu_model, "models/rs_menu.mdl", vg_mem.rtmemory );
+ mdl_load_metadata_block( &menu_model, vg_mem.rtmemory );
+ mdl_load_array( &menu_model, &menu_markers, "ent_marker", vg_mem.rtmemory );
+ //mdl_invert_uv_coordinates( &menu_model );
+ mdl_async_load_glmesh( &menu_model, &menu_glmesh );
+ mdl_close( &menu_model );
+
+ vg_tex2d_load_qoi_async_file( "textures/menu.qoi",
+ VG_TEX2D_CLAMP|VG_TEX2D_NEAREST,
+ &tex_menu );
+
+
+ for( int i=0; i<vg_list_size(menu_buttons); i++ ){
+ struct menu_button *btn = &menu_buttons[i];
+ btn->mesh = mdl_find_mesh( &menu_model, btn->name );
+
+ if( !btn->mesh ){
+ vg_info( "info: %s\n", btn->name );
+ vg_fatal_error( "Menu programming error" );
+ }
+ }
+
+ menu_mark_fov_max =
+ ent_find_marker( &menu_model, &menu_markers, "fov_slider_max" );
+ menu_mark_fov_min =
+ ent_find_marker( &menu_model, &menu_markers, "fov_slider_min" );
+ menu_mark_vol_max =
+ ent_find_marker( &menu_model, &menu_markers, "vol_slider_max" );
+ menu_mark_vol_min =
+ ent_find_marker( &menu_model, &menu_markers, "vol_slider_min" );
+ menu_mark_res_max =
+ ent_find_marker( &menu_model, &menu_markers, "res_slider_max" );
+ menu_mark_res_min =
+ ent_find_marker( &menu_model, &menu_markers, "res_slider_min" );
+
+ menu_mesh_fov_slider = mdl_find_mesh( &menu_model, "fov_slider" );
+ menu_mesh_vol_slider = mdl_find_mesh( &menu_model, "vol_slider" );
+ menu_mesh_res_slider = mdl_find_mesh( &menu_model, "res_slider" );
+
+ shader_model_menu_register();
+
+#ifdef SR_NETWORKED
+ steam_register_callback( k_iGameOverlayActivated, steam_on_game_overlay );
+#endif
+}
+
+VG_STATIC void menu_run_directional(void)
+{
+#if 0
+ struct menu_button *btn = &menu_buttons[ game_menu.loc ];
+
+ if( vg_input_button_down( &input_menu_press ) ){
+ if( btn->fn_press ){
+ audio_lock();
+ audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
+ audio_unlock();
+
+ btn->fn_press( 1 );
+ return;
+ }
+ }
+
+ if( menu_input_cooldown <= 0.0f ){
+ v2f dir = { input_menu_h.axis.value,
+ -input_menu_v.axis.value };
+
+ if( v2_length2( dir ) > 0.8f*0.8f ){
+ const char *link = NULL;
+
+ if( fabsf(dir[0]) > fabsf(dir[1]) ){
+ if( dir[0] > 0.0f ) link = btn->lr;
+ else link = btn->ll;
+ }
+ else{
+ if( dir[1] > 0.0f ) link = btn->ld;
+ else link = btn->lu;
+ }
+
+ if( link ){
+ game_menu.loc = menu_get_loc( link );
+ menu_input_cooldown = 0.25f;
+ }
+ }
+ }
+#endif
+}
+
+VG_STATIC int menu_page_should_backout(void)
+{
+ return 0;
+#if 0
+ return vg_input_button_down( &input_menu_back );
+#endif
+}
+
+VG_STATIC void menu_close(void)
+{
+ cl_menu_go_away = 1;
+ game_menu.page = 0;
+ game_menu.loc = menu_get_loc( "text_skater" );
+}
+
+VG_STATIC void menu_page_main(void)
+{
+ if( menu_page_should_backout() )
+ {
+ menu_close();
+ return;
+ }
+
+ menu_fov_target = 112.0f;
+ menu_run_directional();
+}
+
+VG_STATIC void menu_page_map(void)
+{
+ if( menu_page_should_backout() ){
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_map" );
+ }
+
+ if( game_menu.map_count > 0 ){
+#if 0
+ float v = input_menu_v.axis.value;
+ if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
+ audio_lock();
+ audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
+ audio_unlock();
+
+ if( v > 0.0f ){
+ game_menu.selected_map --;
+
+ if( game_menu.selected_map < 0 )
+ game_menu.selected_map = game_menu.map_count-1;
+
+ menu_input_cooldown = 0.25f;
+ }
+ else{
+ game_menu.selected_map ++;
+
+ if( game_menu.selected_map >= game_menu.map_count )
+ game_menu.selected_map = 0;
+
+ menu_input_cooldown = 0.25f;
+ }
+ }
+
+ if( vg_input_button_down( &input_menu_press ) ){
+#if 0
+ /* load map */
+ char temp[256];
+ strcpy( temp, "maps/" );
+ strcat( temp, game_menu.maps_list[game_menu.selected_map].name );
+
+ world_change_world( 1, (const char *[]){ temp } );
+ menu_close();
+#endif
+ }
+#endif
+ }
+
+ menu_fov_target = 80.0f;
+}
+
+VG_STATIC void menu_page_quit(void)
+{
+ if( menu_page_should_backout() ){
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_quit" );
+ }
+
+ menu_fov_target = 90.0f;
+ menu_run_directional();
+}
+
+void temp_update_playermodel(void);
+VG_STATIC void menu_page_skater(void)
+{
+#if 0
+ float h = input_menu_h.axis.value;
+ menu_fov_target = 97.0f;
+
+ if( menu_page_should_backout() ){
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_skater" );
+ return;
+ }
+
+ if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
+ audio_lock();
+ audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
+ audio_unlock();
+
+ vg_info( "%f\n", h );
+
+ if( h < 0.0f ){
+ cl_playermdl_id --;
+ if( cl_playermdl_id < 0 )
+ cl_playermdl_id = 2;
+
+ int li = menu_get_loc( "skater_left" );
+
+ menu_buttons[li].fsize = 0.4f;
+ menu_buttons[li].falpha = 1.0f;
+
+ menu_input_cooldown = 0.25f;
+ }
+ else{
+ cl_playermdl_id ++;
+ if( cl_playermdl_id > 2 )
+ cl_playermdl_id = 0;
+
+ int ri = menu_get_loc( "skater_right" );
+
+ menu_buttons[ri].fsize = 0.4f;
+ menu_buttons[ri].falpha = 1.0f;
+
+ menu_input_cooldown = 0.25f;
+ }
+
+ temp_update_playermodel();
+ }
+#endif
+}
+
+VG_STATIC void menu_slider( float *value, int set_value,
+ mdl_mesh *slider, v3f co_min, v3f co_max )
+{
+#if 0
+ if( set_value ){
+ float h = input_menu_h.axis.value;
+ if( fabsf(h) > 0.04f )
+ *value += h * vg.time_frame_delta;
+ *value = vg_clampf( *value, 0.0f, 1.0f );
+ }
+
+ v3_lerp( co_min, co_max, *value, slider->transform.co );
+#endif
+}
+
+VG_STATIC void menu_page_settings(void)
+{
+ menu_run_directional();
+
+ int fov_select = game_menu.loc == menu_get_loc( "fov_slider" );
+ menu_slider( &cl_fov, fov_select,
+ menu_mesh_fov_slider, menu_mark_fov_min->transform.co,
+ menu_mark_fov_max->transform.co );
+
+ if( fov_select )
+ menu_fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ) * 0.8f;
+
+ menu_slider( &vg_audio.external_global_volume,
+ (game_menu.loc == menu_get_loc( "vol_slider" )),
+ menu_mesh_vol_slider, menu_mark_vol_min->transform.co,
+ menu_mark_vol_max->transform.co );
+
+ menu_slider( &gpipeline.view_render_scale,
+ (game_menu.loc == menu_get_loc( "res_slider" )),
+ menu_mesh_res_slider, menu_mark_res_min->transform.co,
+ menu_mark_res_max->transform.co );
+
+ if( menu_page_should_backout() ){
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_settings" );
+ return;
+ }
+}
+
+VG_STATIC void menu_update(void)
+{
+#if 0
+ vg_input_update( 1, &input_menu_h );
+ vg_input_update( 1, &input_menu_v );
+ vg_input_update( 1, &input_menu_back );
+ vg_input_update( 1, &input_menu_press );
+ vg_input_update( 1, &input_menu_toggle );
+ vg_input_update( 1, &input_menu_toggle_kbm );
+#endif
+ return;
+
+
+#if 0
+ int toggle_gp = vg_input_button_down( &input_menu_toggle ),
+ toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ),
+ wait_for_a_sec = 0;
+
+ if( toggle_gp || toggle_kb ){
+ if( cl_menu ){
+ if( toggle_gp ){
+ menu_close();
+ }
+ }
+ else{
+ if( toggle_kb )
+ wait_for_a_sec = 1;
+
+ cl_menu = 1;
+ game_menu.page = 1;
+ }
+ }
+
+ if( !wait_for_a_sec && cl_menu ){
+ if( game_menu.page == k_menu_page_main )
+ menu_page_main();
+ else if( game_menu.page == k_menu_page_skater )
+ menu_page_skater();
+ else if( game_menu.page == k_menu_page_quit )
+ menu_page_quit();
+ else if( game_menu.page == k_menu_page_settings )
+ menu_page_settings();
+ else if( game_menu.page == k_menu_page_map )
+ menu_page_map();
+ }
+
+ struct menu_button *btn = &menu_buttons[ game_menu.loc ];
+
+ /* Base */
+ {
+ player_instance *player = &localplayer;
+ struct player_avatar *av = player->playeravatar;
+
+ v3f center_rough;
+ if( player->subsystem == k_player_subsystem_dead ){
+ m4x3_mulv( av->sk.final_mtx[av->id_hip], (v3f){0.0f,0.9f,0.0f},
+ center_rough );
+ }
+ else{
+ m4x3_mulv( av->sk.final_mtx[av->id_head], (v3f){0.0f,1.5f,0.0f},
+ center_rough );
+ }
+
+ v3f cam_offset;
+ float cam_rot;
+ if( player->subsystem == k_player_subsystem_walk ){
+ v3_muls( player->rb.to_world[2], 1.0f, cam_offset );
+ cam_rot = 0.0f;