-#include "shaders/menu.h"
-#include "vg/vg_steam_friends.h"
-
-VG_STATIC mdl_context menu_model;
-VG_STATIC glmesh menu_glmesh;
-VG_STATIC m4x3f menu_mdl_mtx;
-VG_STATIC float menu_opacity = 0.0f;
-VG_STATIC float menu_input_cooldown = 0.0f;
-VG_STATIC float menu_fov_target = 97.0f;
-VG_STATIC v2f menu_extra_angles;
-
-VG_STATIC int menu_loc = 0xb,
- menu_loc_last = 1;
-VG_STATIC u32 menu_page = 0;
-
-VG_STATIC int cl_menu = 0,
- cl_menu_go_away = 0;
-
-VG_STATIC int menu_enabled(void){ return cl_menu; }
-
-VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
-
-vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST };
-
-VG_STATIC struct input_binding input_menu_h,
- input_menu_v,
- input_menu_press,
- input_menu_back,
- input_menu_toggle,
- input_menu_toggle_kbm;
-
-VG_STATIC void menu_btn_paused( int event );
-VG_STATIC void menu_btn_quit( int event );
-VG_STATIC void menu_btn_skater( int event );
-VG_STATIC void menu_btn_map( int event );
-VG_STATIC void menu_btn_map_a( int event );
-VG_STATIC void menu_btn_map_b( int event );
-VG_STATIC void menu_btn_map_c( int event );
-VG_STATIC void menu_btn_fuckoff( int event );
-VG_STATIC void menu_btn_reset( int event );
-
-struct menu_button
-{
- const char *name;
- u32 areas;
-
- void (*fn_press)(int event);
- int links[4];
- mdl_node *pnode;
-
- float falpha, fsize;
-}
-VG_STATIC menu_buttons[] =
-{
-/*0*/{"text_paused", 1, menu_btn_paused },
-/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}},
-/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}},
-/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}},
-/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}},
-/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}},
-/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}},
-/*7*/{"g_map", 5, NULL },
-/*8*/{"g_controls", 1, NULL },
-/*9*/{"text_quitty", 8, NULL },
-/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} },
-/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} },
-};
-
-VG_STATIC void menu_btn_map_a( int event ){}
-VG_STATIC void menu_btn_map_b( int event ){}
-VG_STATIC void menu_btn_map_c( int event ){}
-
-VG_STATIC void menu_btn_paused( int event )
-{
-
-}
-
-VG_STATIC void menu_btn_reset( int event )
-{
- reset_player(0,NULL);
- world_routes_clear();
-
- cl_menu_go_away = 1;
- menu_page = 0;
-}
-
-VG_STATIC void menu_btn_fuckoff( int event )
-{
- glfwSetWindowShouldClose( vg.window, 1 );
-}
-
-VG_STATIC void menu_btn_quit( int event )
-{
- menu_page = 0x8;
- menu_loc = 0xa;
-}
-
-VG_STATIC void menu_btn_map( int event )
-{
- menu_page = 0x4;
- menu_loc = 7;
-}
-
-VG_STATIC void menu_btn_skater( int event )
-{
- menu_page = 0x2;
-}
-
-
-VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg )
-{
- GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam;
- vg_info( "Steam game overlay activated; pausing\n" );
-
- if( inf->m_bActive )
- {
- cl_menu = 1;
- menu_page = 1;
- }
-}
-
-VG_STATIC void menu_init(void)
-{
- vg_create_unnamed_input( &input_menu_h, k_input_type_axis );
- vg_create_unnamed_input( &input_menu_v, k_input_type_axis );
- vg_create_unnamed_input( &input_menu_back, k_input_type_button );
- vg_create_unnamed_input( &input_menu_press, k_input_type_button );
- vg_create_unnamed_input( &input_menu_toggle, k_input_type_button );
- vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button );
-
- vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" );
- vg_apply_bind_str( &input_menu_h, "+", "d" );
- vg_apply_bind_str( &input_menu_h, "-", "a" );
- vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" );
- vg_apply_bind_str( &input_menu_v, "+", "w" );
- vg_apply_bind_str( &input_menu_v, "-", "s" );
- vg_apply_bind_str( &input_menu_press, "", "gp-a" );
- vg_apply_bind_str( &input_menu_press, "", "e" );
- vg_apply_bind_str( &input_menu_back, "", "gp-b" );
- vg_apply_bind_str( &input_menu_back, "", "\2escape" );
- vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" );
- vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" );
-
- vg_linear_clear( vg_mem.scratch );
-
- mdl_open( &menu_model, "models/rs_menu.mdl" );
- mdl_load_metadata( &menu_model, vg_mem.rtmemory );
- mdl_load_mesh_data( &menu_model, vg_mem.scratch );
- mdl_close( &menu_model );
-
- vg_acquire_thread_sync();
- {
- mdl_unpack_glmesh( &menu_model, &menu_glmesh );
- vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 );
- }
- vg_release_thread_sync();
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- {
- struct menu_button *btn = &menu_buttons[i];
- btn->pnode = mdl_node_from_name( &menu_model, btn->name );
-
- if( !btn->pnode )
- vg_fatal_exit_loop( "Menu programming error" );
- }
-
- shader_menu_register();
-
-#ifdef SR_NETWORKED
- steam_register_callback( k_iGameOverlayActivated, steam_on_game_overlay );
-#endif
-}
-
-VG_STATIC void menu_run_directional(void)
-{
- struct menu_button *btn = &menu_buttons[ menu_loc ];
-
- if( vg_input_button_down( &input_menu_press ) )
- {
- if( btn->fn_press )
- {
- audio_lock();
- audio_play_oneshot( &audio_ui[0], 1.0f );
- audio_unlock();
-
- btn->fn_press( 1 );
- return;
- }
- }
-
- if( menu_input_cooldown <= 0.0f )
- {
- v2f dir = { input_menu_h.axis.value,
- -input_menu_v.axis.value };
-
- if( v2_length2( dir ) > 0.8f*0.8f )
- {
- int idir = 0;
-
- if( fabsf(dir[0]) > fabsf(dir[1]) )
- {
- if( dir[0] > 0.0f ) idir = 2;
- else idir = 0;
- }
- else
- {
- if( dir[1] > 0.0f ) idir = 3;
- else idir = 1;
- }
-
- int link = btn->links[idir];
-
- if( link != -1 )
- {
- menu_loc_last = menu_loc;
- menu_loc = link;
- menu_input_cooldown = 0.25f;
- }
- }
- }
-}
-
-VG_STATIC int menu_page_should_backout(void)
-{
- return vg_input_button_down( &input_menu_back );
-}
-
-VG_STATIC void menu_close(void)
-{
- cl_menu_go_away = 1;
- menu_page = 0;
-}
-
-VG_STATIC void menu_page_main(void)