- if( menu_input_cooldown <= 0.0f ){
- v2f dir = { input_menu_h.axis.value,
- -input_menu_v.axis.value };
-
- if( v2_length2( dir ) > 0.8f*0.8f ){
- const char *link = NULL;
-
- if( fabsf(dir[0]) > fabsf(dir[1]) ){
- if( dir[0] > 0.0f ) link = btn->lr;
- else link = btn->ll;
- }
- else{
- if( dir[1] > 0.0f ) link = btn->ld;
- else link = btn->lu;
- }
-
- if( link ){
- game_menu.loc = menu_get_loc( link );
- menu_input_cooldown = 0.25f;
- }
- }
- }
-}
-
-VG_STATIC int menu_page_should_backout(void)
-{
- return vg_input_button_down( &input_menu_back );
-}
-
-VG_STATIC void menu_close(void)
-{
- cl_menu_go_away = 1;
- game_menu.page = 0;
- game_menu.loc = menu_get_loc( "text_skater" );
-}
-
-VG_STATIC void menu_page_main(void)
-{
- if( menu_page_should_backout() )
- {
- menu_close();
- return;
- }
-
- menu_fov_target = 112.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_map(void)
-{
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_map" );
- }
-
- if( game_menu.map_count > 0 ){
- float v = input_menu_v.axis.value;
- if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
-
- if( v > 0.0f ){
- game_menu.selected_map --;
-
- if( game_menu.selected_map < 0 )
- game_menu.selected_map = game_menu.map_count-1;
-
- menu_input_cooldown = 0.25f;
- }
- else{
- game_menu.selected_map ++;
-
- if( game_menu.selected_map >= game_menu.map_count )
- game_menu.selected_map = 0;
-
- menu_input_cooldown = 0.25f;
- }
- }
-
- if( vg_input_button_down( &input_menu_press ) ){
-#if 0
- /* load map */
- char temp[256];
- strcpy( temp, "maps/" );
- strcat( temp, game_menu.maps_list[game_menu.selected_map].name );
-
- world_change_world( 1, (const char *[]){ temp } );
- menu_close();
-#endif
- }
- }
-
- menu_fov_target = 80.0f;
-}
-
-VG_STATIC void menu_page_quit(void)
-{
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_quit" );
- }
-
- menu_fov_target = 90.0f;
- menu_run_directional();
-}
-
-void temp_update_playermodel(void);
-VG_STATIC void menu_page_skater(void)
-{
- float h = input_menu_h.axis.value;
- menu_fov_target = 97.0f;
-
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_skater" );
- return;
- }
-
- if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
-
- vg_info( "%f\n", h );
-
- if( h < 0.0f ){
- cl_playermdl_id --;
- if( cl_playermdl_id < 0 )
- cl_playermdl_id = 2;
-
- int li = menu_get_loc( "skater_left" );
-
- menu_buttons[li].fsize = 0.4f;
- menu_buttons[li].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
- else{
- cl_playermdl_id ++;
- if( cl_playermdl_id > 2 )
- cl_playermdl_id = 0;
-
- int ri = menu_get_loc( "skater_right" );
-
- menu_buttons[ri].fsize = 0.4f;
- menu_buttons[ri].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
-
- temp_update_playermodel();
- }
-}
-
-VG_STATIC void menu_slider( float *value, int set_value,
- mdl_mesh *slider, v3f co_min, v3f co_max )
-{
- if( set_value ){
- float h = input_menu_h.axis.value;
- if( fabsf(h) > 0.04f )
- *value += h * vg.time_frame_delta;
- *value = vg_clampf( *value, 0.0f, 1.0f );
- }
-
- v3_lerp( co_min, co_max, *value, slider->transform.co );
-}
-
-VG_STATIC void menu_page_settings(void)
-{
- menu_run_directional();
-
- int fov_select = game_menu.loc == menu_get_loc( "fov_slider" );
- menu_slider( &cl_fov, fov_select,
- menu_mesh_fov_slider, menu_mark_fov_min->transform.co,
- menu_mark_fov_max->transform.co );
-
- if( fov_select )
- menu_fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ) * 0.8f;
-
- menu_slider( &vg_audio.external_global_volume,
- (game_menu.loc == menu_get_loc( "vol_slider" )),
- menu_mesh_vol_slider, menu_mark_vol_min->transform.co,
- menu_mark_vol_max->transform.co );
-
- menu_slider( &gpipeline.view_render_scale,
- (game_menu.loc == menu_get_loc( "res_slider" )),
- menu_mesh_res_slider, menu_mark_res_min->transform.co,
- menu_mark_res_max->transform.co );
-
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_settings" );
- return;
- }
-}
-
-VG_STATIC void menu_update(void)
-{
- vg_input_update( 1, &input_menu_h );
- vg_input_update( 1, &input_menu_v );
- vg_input_update( 1, &input_menu_back );
- vg_input_update( 1, &input_menu_press );
- vg_input_update( 1, &input_menu_toggle );
- vg_input_update( 1, &input_menu_toggle_kbm );
-
- int toggle_gp = vg_input_button_down( &input_menu_toggle ),
- toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ),
- wait_for_a_sec = 0;
-
- if( toggle_gp || toggle_kb ){
- if( cl_menu ){
- if( toggle_gp ){
- menu_close();
- }
- }
- else{
- if( toggle_kb )
- wait_for_a_sec = 1;
-
- cl_menu = 1;
- game_menu.page = 1;
- }
- }
-
- if( !wait_for_a_sec && cl_menu ){
- if( game_menu.page == k_menu_page_main )
- menu_page_main();
- else if( game_menu.page == k_menu_page_skater )
- menu_page_skater();
- else if( game_menu.page == k_menu_page_quit )
- menu_page_quit();
- else if( game_menu.page == k_menu_page_settings )
- menu_page_settings();
- else if( game_menu.page == k_menu_page_map )
- menu_page_map();
- }
-
- struct menu_button *btn = &menu_buttons[ game_menu.loc ];
-
- /* Base */
- {
- player_instance *player = &localplayer;
- struct player_avatar *av = player->playeravatar;
-
- v3f center_rough;
- if( player->subsystem == k_player_subsystem_dead ){
- m4x3_mulv( av->sk.final_mtx[av->id_hip], (v3f){0.0f,0.9f,0.0f},
- center_rough );
- }
- else{
- m4x3_mulv( av->sk.final_mtx[av->id_head], (v3f){0.0f,1.5f,0.0f},
- center_rough );
- }
-
- v3f cam_offset;
- float cam_rot;
- if( player->subsystem == k_player_subsystem_walk ){
- v3_muls( player->rb.to_world[2], 1.0f, cam_offset );
- cam_rot = 0.0f;
- }
- else{
- v3_muls( player->rb.to_world[0], -1.0f, cam_offset );
- cam_rot = -VG_PIf*0.5f;
- }
-
-
- v3f lookdir;
- m3x3_mulv( player->invbasis, cam_offset, lookdir );
- lookdir[1] = 0.0f;
- v3_normalize( lookdir );
-
- m3x3_mulv( player->basis, lookdir, cam_offset );
- v3_muladds( center_rough, cam_offset, 2.0f, menu_camera_pos );
-
- menu_camera_angles[1] = 0.0f;
- menu_camera_angles[0] = -atan2f( lookdir[0], lookdir[2] );
-
- /* setup model matrix */
- v4f qmenu_mdl;
- q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -menu_camera_angles[0] );
- q_m3x3( qmenu_mdl, menu_mdl_mtx );
- v3_add( center_rough, (v3f){0.0f,-0.5f,0.0f}, menu_mdl_mtx[3] );
- m3x3_mul( player->basis, menu_mdl_mtx, menu_mdl_mtx );
-
- menu_smooth_fov = vg_lerpf( menu_smooth_fov, menu_fov_target,
- vg.time_frame_delta * 8.2f );
- }
-
- /* Extra */
- {
- v3f delta;
- v3_sub( btn->mesh->transform.co, (v3f){ 0.0f,1.5f,-1.5f }, delta );
- v3_normalize( delta );
-
- float y = atan2f( delta[0], delta[2] ),
- p = -sinf(delta[1]),
- dt = vg.time_frame_delta;
-
- menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
- menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
-
- v2_muladds( menu_camera_angles, menu_extra_angles, 0.8f,
- menu_camera_angles );
- menu_camera_angles[0] = fmodf( menu_camera_angles[0], VG_TAUf );
- }
-
- float dt = vg.time_frame_delta * 6.0f;
- menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
-
- if( menu_opacity <= 0.01f ){
- cl_menu = 0;
- cl_menu_go_away = 0;
- }
-
- vg.time_rate = 1.0-(double)menu_opacity;
-
- if( cl_menu ){
- menu_input_cooldown -= vg.time_frame_delta;
- }
-}
-
-/* https://iquilezles.org/articles/functions/ */
-float expSustainedImpulse( float x, float f, float k )
-{
- float s = fmaxf(x-f,0.0f);
- return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s));
-}
-
-VG_STATIC void menu_render_bg(void)
-{
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- shader_blitcolour_use();
- shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } );
- render_fsquad();
-}
-
-VG_STATIC void menu_render_fg( camera *cam )
-{
- glEnable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
-
- m4x3f mtx;
-
- shader_model_menu_use();
- shader_model_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} );
- shader_model_menu_uTexMain( 1 );
-
- glActiveTexture( GL_TEXTURE1 );
- glBindTexture( GL_TEXTURE_2D, tex_menu );
-
- shader_model_menu_uPv( cam->mtx.pv );
- shader_model_menu_uPvmPrev( cam->mtx_prev.pv );
- mesh_bind( &menu_glmesh );
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ ){
- struct menu_button *btn = &menu_buttons[i];
- float talpha = i==game_menu.loc? 1.0f: 0.0f,
- tsize0 = btn->fn_visibility( btn->user )? 1.0f: 0.0f,
- tsize1 = i==game_menu.loc? 0.07f: 0.0f,
- tsize = tsize0+tsize1;
-
- btn->falpha = vg_lerpf( btn->falpha, talpha, vg.time_frame_delta * 14.0f);
- btn->fsize = vg_lerpf( btn->fsize, tsize, vg.time_frame_delta * 7.0f );
-
- /* Colour */
- v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f},
- vnormal = {1.0f,1.0f,1.0f, 1.0f},
- vcurrent;
-
- v4_lerp( vnormal, vselected, btn->falpha, vcurrent );
- shader_model_menu_uColour( vcurrent );
-
- /* Create matrix */
- m4x3f mtx_size;
- mdl_transform_m4x3( &btn->mesh->transform, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- m4x3_identity( mtx_size );
- m3x3_scalef( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) );
- m4x3_mul( mtx, mtx_size, mtx );
- shader_model_menu_uMdl( mtx );
-
- for( int j=0; j<btn->mesh->submesh_count; j++ ){
- mdl_submesh *sm =
- mdl_arritm( &menu_model.submeshs, btn->mesh->submesh_start+j );
- mdl_draw_submesh( sm );
- }