-#include "shaders/menu.h"
-#include "vg/vg_steam_friends.h"
-
-#define CUTE_FILES_IMPLEMENTATION
-#include "vg/dep/randygaul/cute_files.h"
-
-VG_STATIC mdl_context menu_model;
-VG_STATIC glmesh menu_glmesh;
-VG_STATIC m4x3f menu_mdl_mtx;
-VG_STATIC float menu_opacity = 0.0f;
-VG_STATIC float menu_input_cooldown = 0.0f;
-VG_STATIC float menu_fov_target = 97.0f;
-VG_STATIC v2f menu_extra_angles;
-
-VG_STATIC int cl_menu = 0,
- cl_menu_go_away = 0;
-
-VG_STATIC int menu_enabled(void){ return cl_menu; }
-
-VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
-
-vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST };
-
-VG_STATIC struct input_binding input_menu_h,
- input_menu_v,
- input_menu_press,
- input_menu_back,
- input_menu_toggle,
- input_menu_toggle_kbm;
-
-VG_STATIC void menu_btn_quit( int event );
-VG_STATIC void menu_btn_skater( int event );
-VG_STATIC void menu_btn_fuckoff( int event );
-VG_STATIC void menu_btn_reset( int event );
-VG_STATIC void menu_btn_map( int event );
-VG_STATIC void menu_btn_settings( int event );
-
-VG_STATIC mdl_node *menu_pnode_fov_slider,
- *menu_pnode_fov_min,
- *menu_pnode_fov_max;
-
-struct
-{
- /* state */
- int loc;
- u32 page;
-
- /* map browser */
- struct menu_map_file
- {
- char name[ 64 ];
- }
- maps_list[ 16 ];
-
- int selected_map,
- map_count;
-}
-VG_STATIC game_menu;
-
-enum menu_page
-{
- k_menu_page_main = 0x1,
- k_menu_page_skater = 0x2,
- k_menu_page_quit = 0x4,
- k_menu_page_settings = 0x8,
- k_menu_page_map = 0x10
-};
-
-VG_STATIC int menu_vis( int group_mask )
-{
- if( group_mask & game_menu.page )
- return 1;
- else
- return 0;
-}
-
-VG_STATIC int menu_controller( int ctr )
-{
- if( (game_menu.page & (k_menu_page_main|k_menu_page_settings))
- && (ctr == menu_display_controller) )
- return 1;
- return 0;
-}
-
-VG_STATIC int menu_controller_inf( int ctr )
-{
- if( (game_menu.page & k_menu_page_settings) && (ctr == menu_display_controller) )
- return 1;
- return 0;
-}
-
-struct menu_button
-{
- const char *name;
-
- int (*fn_visibility)( int user );
- int user;
-
- void (*fn_press)( int event );
-
- const char *ll,
- *lu,
- *lr,
- *ld;
-
- mdl_node *pnode;
- float falpha, fsize;
-}
-VG_STATIC menu_buttons[] =
-{
-{
- "text_quit", menu_vis, k_menu_page_main|k_menu_page_quit,
- .fn_press = menu_btn_quit,
- .ld="text_reset", .lr="text_settings", .ll="text_map"
-},
- {
- "text_quitty", menu_vis, k_menu_page_quit
- },
- {
- "text_yes", menu_vis, k_menu_page_quit,
- .fn_press = menu_btn_fuckoff
- },
-{
- "text_reset", menu_vis, k_menu_page_main,
- .fn_press = menu_btn_reset,
- .lu="text_quit", .ld="text_skater", .ll="text_map", .lr="text_settings"
-},
-{
- "text_skater", menu_vis, k_menu_page_main|k_menu_page_skater,
- .fn_press = menu_btn_skater,
- .lu="text_reset", .ll="text_map", .lr="text_settings"
-},
-{
- "text_map", menu_vis, k_menu_page_main,
- .fn_press = menu_btn_map,
- .lr="text_skater"
-},
-{
- "text_settings", menu_vis, k_menu_page_main|k_menu_page_settings,
- .fn_press = menu_btn_settings,
- .ll="text_skater"
-},
-{
- "skater_left", menu_vis, k_menu_page_skater
-},
-{
- "skater_right", menu_vis, k_menu_page_skater
-},
-
-{ "fov_slider", menu_vis, k_menu_page_settings },
-{ "fov_info", menu_vis, k_menu_page_settings },
-
-{ "ctr_xbox", menu_controller_inf, k_menu_controller_type_xbox, },
-{ "ctr_xbox_text", menu_controller_inf, k_menu_controller_type_xbox },
-{ "ctr_steam", menu_controller_inf, k_menu_controller_type_steam },
-{ "ctr_steam_text", menu_controller_inf, k_menu_controller_type_steam },
-{ "ctr_deck", menu_controller_inf, k_menu_controller_type_steam_deck },
-{ "ctr_deck_text", menu_controller_inf, k_menu_controller_type_steam_deck },
-{ "ctr_ps", menu_controller_inf, k_menu_controller_type_playstation },
-{ "ctr_ps_text", menu_controller_inf, k_menu_controller_type_playstation },
-{ "ctr_kbm", menu_controller_inf, k_menu_controller_type_keyboard },
-{ "ctr_kbm_text", menu_controller_inf, k_menu_controller_type_keyboard },
-{
- "text_paused", menu_vis, k_menu_page_main
-},
-};
-
-VG_STATIC int menu_get_loc( const char *loc )
-{
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- if( !strcmp( menu_buttons[i].name, loc ) )
- return i;
-
- assert(0);
- return 0;
-}
-
-VG_STATIC void menu_btn_reset( int event )
-{
- reset_player(0,NULL);
- world_routes_clear();
-
- cl_menu_go_away = 1;
- game_menu.page = 0;
-}
-
-VG_STATIC void menu_btn_fuckoff( int event )
-{
- glfwSetWindowShouldClose( vg.window, 1 );
-}
-
-VG_STATIC void menu_btn_quit( int event )
-{
- game_menu.page = k_menu_page_quit;
- game_menu.loc = menu_get_loc( "text_yes" );
-}
-
-VG_STATIC void menu_btn_settings( int event )
-{
- game_menu.page = k_menu_page_settings;
- game_menu.loc = menu_get_loc( "fov_slider" );
-}
-
-VG_STATIC void menu_btn_skater( int event )
-{
- game_menu.page = k_menu_page_skater;
-}
-
-VG_STATIC void menu_btn_map( int event )
-{
- game_menu.page = k_menu_page_map;
- game_menu.map_count = 0;
- game_menu.selected_map = 0;
-
- cf_dir_t dir;
- cf_dir_open( &dir, "maps" );
-
- while( dir.has_next )
- {
- cf_file_t file;
- cf_read_file( &dir, &file );
-
- if( file.is_reg )
- {
- struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ];
-
- vg_strncpy( file.name, mf->name,
- vg_list_size(game_menu.maps_list[0].name)-1 );
-
- game_menu.map_count ++;
- if( game_menu.map_count == vg_list_size(game_menu.maps_list) )
- break;
- }
-
- cf_dir_next( &dir );
- }
-
- cf_dir_close(&dir);
-}
-
-VG_STATIC void menu_crap_ui(void)
-{
- if( cl_menu && (game_menu.page == k_menu_page_map) )
- {
- ui_rect box;
- box[0] = vg.window_x/2 - 150;
- box[1] = vg.window_y/2 - 300;
- box[2] = 300;
- box[3] = 600;
-
- ui_fill_rect( box, 0xa0000000 );
-
- if( game_menu.map_count == 0 )
- {
- ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1,
- k_text_align_center );
- }
- else
- {
- ui_rect_pad( box, 4 );
- box[3] = 16;
-
- for( int i=0; i<game_menu.map_count; i++ )
- {
- struct menu_map_file *mf = &game_menu.maps_list[ i ];
-
- ui_fill_rect( box, game_menu.selected_map == i? 0xa0ffffff:
- 0xa0808080 );
- ui_text( (ui_rect){ vg.window_x/2, box[1]+2, 0,0 },
- mf->name, 1, k_text_align_center );
- box[1] += 16+4;
- }
- }
- }
-}
-
-VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg )
-{
- GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam;
- vg_info( "Steam game overlay activated; pausing\n" );
-
- if( inf->m_bActive )
- {
- cl_menu = 1;
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_skater" );
- }
-}
-
-VG_STATIC void menu_init(void)