- struct menu_button *btn = &menu_buttons[ game_menu.loc ];
-
- if( vg_input_button_down( &input_menu_press ) )
- {
- if( btn->fn_press )
- {
- audio_lock();
- audio_play_oneshot( &audio_ui[0], 1.0f );
- audio_unlock();
-
- btn->fn_press( 1 );
- return;
- }
- }
-
- if( menu_input_cooldown <= 0.0f )
- {
- v2f dir = { input_menu_h.axis.value,
- -input_menu_v.axis.value };
-
- if( v2_length2( dir ) > 0.8f*0.8f )
- {
- const char *link = NULL;
-
- if( fabsf(dir[0]) > fabsf(dir[1]) )
- {
- if( dir[0] > 0.0f ) link = btn->lr;
- else link = btn->ll;
- }
- else
- {
- if( dir[1] > 0.0f ) link = btn->ld;
- else link = btn->lu;
- }
-
- if( link )
- {
- game_menu.loc = menu_get_loc( link );
- menu_input_cooldown = 0.25f;
- }
- }
- }
-}
-
-VG_STATIC int menu_page_should_backout(void)
-{
- return vg_input_button_down( &input_menu_back );
-}
-
-VG_STATIC void menu_close(void)
-{
- cl_menu_go_away = 1;
- game_menu.page = 0;
- game_menu.loc = menu_get_loc( "text_skater" );
-}
-
-VG_STATIC void menu_page_main(void)
-{
- if( menu_page_should_backout() )
- {
- menu_close();
- return;
- }
-
- menu_fov_target = 112.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_map(void)
-{
- if( menu_page_should_backout() )
- {
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_map" );
- }
-
- if( game_menu.map_count > 0 )
- {
- float v = input_menu_v.axis.value;
- if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[4], 1.0f );
- audio_unlock();
-
- if( v < 0.0f )
- {
- game_menu.selected_map --;
-
- if( game_menu.selected_map < 0 )
- game_menu.selected_map = game_menu.map_count-1;
-
- menu_input_cooldown = 0.25f;
- }
- else
- {
- game_menu.selected_map ++;
-
- if( game_menu.selected_map >= game_menu.map_count )
- game_menu.selected_map = 0;
-
- menu_input_cooldown = 0.25f;
- }
- }
-
- if( vg_input_button_down( &input_menu_press ) )
- {
- /* load map */
- char temp[256];
- strcpy( temp, "maps/" );
- strcat( temp, game_menu.maps_list[game_menu.selected_map].name );
-
- world_change_world( 1, (const char *[]){ temp } );
- menu_close();
- }
- }
-
- menu_fov_target = 80.0f;
-}
-
-VG_STATIC void menu_page_quit(void)
-{
- if( menu_page_should_backout() )
- {
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_quit" );
- }
-
- menu_fov_target = 90.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_skater(void)
-{
- float h = input_menu_h.axis.value;
- menu_fov_target = 97.0f;
-
- if( menu_page_should_backout() )
- {
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_skater" );
- return;
- }
-
- if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[4], 1.0f );
- audio_unlock();
-
- if( h < 0.0f )
- {
- cl_playermdl_id --;
- if( cl_playermdl_id < 0 )
- cl_playermdl_id = 2;
-
- int li = menu_get_loc( "skater_left" );
-
- menu_buttons[li].fsize = 0.4f;
- menu_buttons[li].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
- else
- {
- cl_playermdl_id ++;
- if( cl_playermdl_id > 2 )
- cl_playermdl_id = 0;
-
- int ri = menu_get_loc( "skater_left" );
-
- menu_buttons[ri].fsize = 0.4f;
- menu_buttons[ri].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
- }
-}
-
-VG_STATIC void menu_page_settings(void)
-{
- float h = input_menu_h.axis.value;
- if( fabsf(h) > 0.04f )
- g_fov_option += h * vg.frame_delta;
- g_fov_option = vg_clampf( g_fov_option, 0.0f, 1.0f );
-
- v3_lerp( menu_pnode_fov_min->co, menu_pnode_fov_max->co, g_fov_option,
- menu_pnode_fov_slider->co );
-
- menu_fov_target = vg_lerpf( 97.0f, 135.0f, g_fov_option ) * 0.8f;
-
- if( menu_page_should_backout() )
- {
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_settings" );
- return;
- }
-}
-
-VG_STATIC void menu_update(void)
-{
- vg_input_update( 1, &input_menu_h );
- vg_input_update( 1, &input_menu_v );
- vg_input_update( 1, &input_menu_back );
- vg_input_update( 1, &input_menu_press );
- vg_input_update( 1, &input_menu_toggle );
- vg_input_update( 1, &input_menu_toggle_kbm );
-
- int toggle_gp = vg_input_button_down( &input_menu_toggle ),
- toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ),
- wait_for_a_sec = 0;
-
- if( toggle_gp || toggle_kb )
- {
- if( cl_menu )
- {
- if( toggle_gp )
- {
- menu_close();
- }
- }
- else
- {
- if( toggle_kb )
- wait_for_a_sec = 1;
-
- cl_menu = 1;
- game_menu.page = 1;
- }
- }
-
- if( !wait_for_a_sec && cl_menu )
- {
- if( game_menu.page == k_menu_page_main )
- menu_page_main();
- else if( game_menu.page == k_menu_page_skater )
- menu_page_skater();
- else if( game_menu.page == k_menu_page_quit )
- menu_page_quit();
- else if( game_menu.page == k_menu_page_settings )
- menu_page_settings();
- else if( game_menu.page == k_menu_page_map )
- menu_page_map();
- }
-
- struct menu_button *btn = &menu_buttons[ game_menu.loc ];
-
- v3f pos;
- v2f angles;
-
- /* Base */
- {
- v3f lookdir;
- v3f *mtx = player.mdl.sk.final_mtx[player.mdl.id_head];
- m3x3_mulv( mtx, (v3f){-1.0f,0.0f,0.0f}, lookdir );
-
- lookdir[1] = 0.0f;
- v3_normalize( lookdir );
-
- v3f center_rough;
-
- if( player.is_dead )
- {
- v3_copy(player.mdl.ragdoll[ player.mdl.id_hip-1 ].rb.co, center_rough);
- }
- else
- {
- v3_add( player.camera_pos, player.visual_transform[3], center_rough );
- v3_muls( center_rough, 0.5f, center_rough );
- }
-
- v3_muladds( center_rough, lookdir, 1.5f, pos );
- v3_add( (v3f){ 0.0f,0.8f,0.0f}, pos, pos );
-
- angles[1] = 0.0f;
- angles[0] = -atan2f( lookdir[0], lookdir[2] );
-
- /* setup model matrix */
- v4f qmenu_mdl;
- q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -angles[0] );
-
- q_m3x3( qmenu_mdl, menu_mdl_mtx );
- v3_copy( center_rough, menu_mdl_mtx[3] );
- }
-
- /* Extra */
- {
- v3f delta;
- v3_sub( btn->pnode->co, (v3f){ 0.0f,1.5f,-1.5f }, delta );
- v3_normalize( delta );
-
- float y = atan2f( delta[0], delta[2] ),
- p = -sinf(delta[1]),
- dt = vg.frame_delta;
-
- menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
- menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
-
- v2_muladds( angles, menu_extra_angles, 0.8f, angles );
- angles[0] = fmodf( angles[0], VG_TAUf );
- }
-
- /* Update camera */
- {
- camera_angles[0] = vg_alerpf( camera_angles[0], angles[0], menu_opacity );
- camera_angles[1] = vg_lerpf ( camera_angles[1], angles[1], menu_opacity );
- v3_lerp( camera_pos, pos, menu_opacity, camera_pos );
- camera_update();
- }
-
- float dt = vg.frame_delta * 6.0f;
- menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
-
- if( menu_opacity <= 0.01f )
- {
- cl_menu = 0;
- cl_menu_go_away = 0;
- }
-
- vg.time_rate = 1.0-(double)menu_opacity;
-
- if( cl_menu )
- {
- menu_input_cooldown -= vg.frame_delta;
- }
-}
-
-/* https://iquilezles.org/articles/functions/ */
-float expSustainedImpulse( float x, float f, float k )
-{
- float s = fmaxf(x-f,0.0f);
- return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s));
-}
-
-VG_STATIC void menu_render( m4x4f projection )
-{
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- shader_fscolour_use();
- shader_fscolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } );
- render_fsquad();
-
- glEnable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
-
- m4x3f mtx;
-
- shader_menu_use();
- shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} );
- shader_menu_uTexMain( 1 );
- vg_tex2d_bind( &tex_menu, 1 );
-
- shader_menu_uPv( projection );
- mesh_bind( &menu_glmesh );
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- {
- struct menu_button *btn = &menu_buttons[i];
- float talpha = i==game_menu.loc? 1.0f: 0.0f,
- tsize0 = btn->fn_visibility( btn->user )? 1.0f: 0.0f,
- tsize1 = i==game_menu.loc? 0.07f: 0.0f,
- tsize = tsize0+tsize1;
-
- btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f );
- btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 3.0f );
-
- /* Colour */
- v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f},
- vnormal = {1.0f,1.0f,1.0f, 1.0f},
- vcurrent;
-
- v4_lerp( vnormal, vselected, btn->falpha, vcurrent );
- shader_menu_uColour( vcurrent );