-VG_STATIC void menu_btn_map_a( int event ){}
-VG_STATIC void menu_btn_map_b( int event ){}
-VG_STATIC void menu_btn_map_c( int event ){}
-
-VG_STATIC void menu_btn_paused( int event )
-{
-
-}
-
-VG_STATIC void menu_btn_fuckoff( int event )
-{
- glfwSetWindowShouldClose( vg.window, 1 );
-}
-
-VG_STATIC void menu_btn_quit( int event )
-{
- menu_page = 0x8;
- menu_loc = 0xd;
-}
-
-VG_STATIC void menu_btn_map( int event )
-{
- menu_page = 0x4;
- menu_loc = 7;
-}
-
-VG_STATIC void menu_btn_skater( int event )
-{
- menu_page = 0x2;
-}
-
-VG_STATIC void menu_init(void)
-{
- vg_linear_clear( vg_mem.scratch );
-
- mdl_open( &menu_model, "models/rs_menu.mdl" );
- mdl_load_metadata( &menu_model, vg_mem.rtmemory );
- mdl_load_mesh_data( &menu_model, vg_mem.scratch );
- mdl_close( &menu_model );
-
- vg_acquire_thread_sync();
- mdl_unpack_glmesh( &menu_model, &menu_glmesh );
- vg_release_thread_sync();
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- {
- struct menu_button *btn = &menu_buttons[i];
- btn->pnode = mdl_node_from_name( &menu_model, btn->name );
-
- if( !btn->pnode )
- vg_fatal_exit_loop( "Menu programming error" );
- }
-
- shader_menu_register();
-}
-
-VG_STATIC void menu_run_directional(void)
-{
- struct menu_button *btn = &menu_buttons[ menu_loc ];
-
- if( vg_get_button_down( "jump" ) )
- {
- if( btn->fn_press )
- {
- audio_lock();
- audio_play_oneshot( &audio_ui[0], 1.0f );
- audio_unlock();
-
- btn->fn_press( 1 );
- return;
- }
- }
-
- if( menu_input_cooldown <= 0.0f )
- {
- v2f dir = { vg_get_axis( "lookh" ), vg_get_axis( "lookv" ) };
-
- if( v2_length2( dir ) > 0.8f*0.8f )
- {
- int idir = 0;
-
- if( fabsf(dir[0]) > fabsf(dir[1]) )
- {
- if( dir[0] > 0.0f ) idir = 2;
- else idir = 0;
- }
- else
- {
- if( dir[1] > 0.0f ) idir = 3;
- else idir = 1;
- }
-
- int link = btn->links[idir];
-
- if( link != -1 )
- {
- menu_loc_last = menu_loc;
- menu_loc = link;
- menu_input_cooldown = 0.25f;
- }
- }
- }
-}
-
-VG_STATIC int menu_page_should_backout(void)
-{
- return vg_get_button_down( "break" );
-}
-
-VG_STATIC void menu_close(void)
-{
- cl_menu_go_away = 1;
- menu_page = 0;
-}
-
-VG_STATIC void menu_page_main(void)
-{
- if( menu_page_should_backout() )
- {
- menu_close();
- return;
- }
-
- menu_fov_target = 112.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_map(void)
-{
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 3;
- }
-
- menu_fov_target = 80.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_quit(void)
-{
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 1;
- }
-
- menu_fov_target = 90.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_skater(void)
-{
- float h = vg_get_axis( "lookh" );
- menu_fov_target = 97.0f;
-
- if( menu_page_should_backout() )
- {
- menu_page = 1;
- menu_loc = 2;
- return;
- }
-
- if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) )
- {
- if( h < 0.0f )
- {
- cl_playermdl_id --;
- if( cl_playermdl_id < 0 )
- cl_playermdl_id = 2;
-
- menu_buttons[5].fsize = 0.4f;
- menu_buttons[5].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
- else
- {
- cl_playermdl_id ++;
- if( cl_playermdl_id > 2 )
- cl_playermdl_id = 0;
-
- menu_buttons[6].fsize = 0.4f;
- menu_buttons[6].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
- }
-}
-
-VG_STATIC void menu_update(void)