world_static.active_trigger_volume_count = 0;
localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){"start"} );
world_static.active_trigger_volume_count = 0;
localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){"start"} );