-#include "vg_steam_friends.h"
-#include "submodules/tinydir/tinydir.h"
-
-VG_STATIC mdl_context menu_model;
-VG_STATIC mdl_array_ptr menu_markers;
-VG_STATIC glmesh menu_glmesh;
-VG_STATIC m4x3f menu_mdl_mtx;
-VG_STATIC float menu_opacity = 0.0f;
-VG_STATIC float menu_input_cooldown = 0.0f;
-VG_STATIC float menu_fov_target = 97.0f,
- menu_smooth_fov = 97.0f;
-VG_STATIC v2f menu_extra_angles;
-VG_STATIC v3f menu_camera_pos;
-VG_STATIC v2f menu_camera_angles;
-
-VG_STATIC int cl_menu = 0,
- cl_menu_go_away = 0;
-
-VG_STATIC int menu_enabled(void){ return cl_menu; }
-
-VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
-
-GLuint tex_menu;
-
-VG_STATIC struct input_binding input_menu_h,
- input_menu_v,
- input_menu_press,
- input_menu_back,
- input_menu_toggle,
- input_menu_toggle_kbm;
-
-VG_STATIC void menu_btn_quit( int event );
-VG_STATIC void menu_btn_skater( int event );
-VG_STATIC void menu_btn_blur( int event );
-VG_STATIC void menu_btn_fuckoff( int event );
-VG_STATIC void menu_btn_reset( int event );
-VG_STATIC void menu_btn_map( int event );
-VG_STATIC void menu_btn_settings( int event );
-VG_STATIC void menu_btn_invert_y( int event );
-
-VG_STATIC mdl_mesh *menu_mesh_fov_slider,
- *menu_mesh_vol_slider,
- *menu_mesh_res_slider;
-
-VG_STATIC ent_marker
- *menu_mark_fov_min,
- *menu_mark_fov_max,
- *menu_mark_vol_min,
- *menu_mark_vol_max,
- *menu_mark_res_min,
- *menu_mark_res_max;
-
-struct{
- /* state */
- int loc;
- u32 page;
-
- /* map browser */
- struct menu_map_file{
- char name[ 64 ];
- }
- maps_list[ 16 ];
-
- int selected_map,
- map_count;
-}
-VG_STATIC game_menu;
-
-enum menu_page{
- k_menu_page_main = 0x1,
- k_menu_page_skater = 0x2,
- k_menu_page_quit = 0x4,
- k_menu_page_settings = 0x8,
- k_menu_page_map = 0x10
-};
-
-struct menu_btn_userdata{
- int i;
- void *ptr_generic;
-};
-
-VG_STATIC int menu_settings_if( struct menu_btn_userdata ud )
-{
- if( game_menu.page & k_menu_page_settings ){
- int *ptr = ud.ptr_generic;
- return *ptr;
- }
- else
- return 0;
-}
-
-VG_STATIC int menu_vis( struct menu_btn_userdata ud )
-{
- if( ud.i & game_menu.page )
- return 1;
- else
- return 0;
-}
-
-VG_STATIC int menu_controller( struct menu_btn_userdata ud )
-{
- if( (game_menu.page & (k_menu_page_main|k_menu_page_settings))
- && (ud.i == steam_display_controller) )
- return 1;
- return 0;
-}
-
-VG_STATIC int menu_controller_inf( struct menu_btn_userdata ud )
-{
- if( (game_menu.page & k_menu_page_settings)
- && (ud.i == steam_display_controller) )
- return 1;
- return 0;
-}
-
-struct menu_button
-{
- const char *name;
-
- int (*fn_visibility)( struct menu_btn_userdata ud );
- struct menu_btn_userdata user;
-
- void (*fn_press)( int event );
-
- const char *ll,
- *lu,
- *lr,
- *ld;
-
- mdl_mesh *mesh;
- float falpha, fsize;
-}
-VG_STATIC menu_buttons[] =
-{
- {
- "text_quit", menu_vis, {.i=k_menu_page_main|k_menu_page_quit},
- .fn_press = menu_btn_quit,
- .ld="text_reset", .lr="text_settings", /*.ll="text_map"*/
- },
- {
- "text_quitty", menu_vis, {.i=k_menu_page_quit}
- },
- {
- "text_yes", menu_vis, {.i=k_menu_page_quit},
- .fn_press = menu_btn_fuckoff
- },
-{
- "text_reset", menu_vis, {.i=k_menu_page_main},
- .fn_press = menu_btn_reset,
- .lu="text_quit", .ld="text_skater", /*.ll="text_map",*/ .lr="text_settings"
-},
-{
- "text_skater", menu_vis, {.i=k_menu_page_main|k_menu_page_skater},
- .fn_press = menu_btn_skater,
- .lu="text_reset", /*.ll="text_map",*/ .lr="text_settings"
-},
-/*
-{
- "text_map", menu_vis, {.i=k_menu_page_main},
- .fn_press = menu_btn_map,
- .lr="text_reset"
-},
-*/
-{
- "text_settings", menu_vis, {.i=k_menu_page_main|k_menu_page_settings},
- .fn_press = menu_btn_settings,
- .ll="text_reset"
-},
-{
- "skater_left", menu_vis, {k_menu_page_skater}
-},
-{
- "skater_right", menu_vis, {k_menu_page_skater}
-},