- snprintf( buf, 40, "%.2f %.2f %.2f m/s",
- player.phys.a[0], player.phys.a[1], player.phys.a[2] );
- gui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left );
-
- snprintf( buf, 40, "pos %.2f %.2f %.2f",
- player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] );
- gui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left );
-
- if( vg_gamepad_ready )
- {
- for( int i=0; i<6; i++ )
- {
- snprintf( buf, 40, "%.2f", vg_gamepad.axes[i] );
- gui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left );
- }
- }
- else
- {
- gui_text( (ui_px [2]){ 0, 60 },
- "Gamepad not ready", 1, k_text_align_left );
- }
+ /* Other shite */
+ glDisable(GL_BLEND);
+ glDisable( GL_DEPTH_TEST );
+ vg_lines_drawall( (float *)vg_pv );
+ glViewport( 0,0, vg_window_x, vg_window_y );