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more physics shapes
[carveJwlIkooP6JGAAIwe30JlM.git]
/
main.c
diff --git
a/main.c
b/main.c
index 8b2f5615193d5eb146719b4993bddc2c5ca16237..f3b5b8cfa0b1598211ba5ddb195fa23fec09690e 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-38,9
+38,7
@@
static int sv_scene = 1;
#include "shaders/standard.h"
#include "shaders/unlit.h"
#include "shaders/standard.h"
#include "shaders/unlit.h"
-#ifndef VG_RELEASE
#include "physics_test.h"
#include "physics_test.h"
-#endif
void vg_register(void)
{
void vg_register(void)
{
@@
-77,7
+75,7
@@
vg_tex2d *texture_list[] =
int main( int argc, char *argv[] )
{
int main( int argc, char *argv[] )
{
- vg_init( argc, argv, "
CARBE
" );
+ vg_init( argc, argv, "
Voyager Game Engine
" );
}
static int playermodel( int argc, char const *argv[] )
}
static int playermodel( int argc, char const *argv[] )