- if( !render_init() ) return 0;
- if( !vg_loader_highwater( render_free, NULL ) ) return 0;
-
- if( !world_init() ) return 0;
-
- if( !player_init() ) return 0;
- if( !vg_loader_highwater( player_model_free, NULL ) ) return 0;
-
-
+ vg_loader_highwater( render_init, render_free, NULL );
+ vg_loader_highwater( world_init, world_free, NULL );
+ vg_loader_highwater( player_init, NULL, NULL );