+#endif
+
+ //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ if( cl_ui )
+ {
+ render_world_routes_ui();
+ }
+ //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+ audio_debug_soundscapes();
+}
+
+#if 0
+static void run_light_widget( struct light_widget *lw )
+{
+ struct ui_checkbox c1 = { .data=&lw->enabled };
+
+ ui_checkbox( &ui_global_ctx, &c1 );
+
+ if( lw->enabled )
+ {
+ struct ui_slider_vector
+ colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour },
+ dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir };
+
+ ui_slider_vector( &ui_global_ctx, &colour );
+ ui_global_ctx.cursor[1] += 4;
+ ui_slider_vector( &ui_global_ctx, &dir );
+ }
+}
+#endif
+
+static void run_debug_info(void)
+{
+ char buf[40];
+
+ snprintf( buf, 40, "%.2fm/s", v3_length( player.phys.rb.v ) );
+ gui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left );
+
+ snprintf( buf, 40, "%.2f %.2f %.2f m/s",
+ player.phys.a[0], player.phys.a[1], player.phys.a[2] );
+ gui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left );
+
+ snprintf( buf, 40, "pos %.2f %.2f %.2f",
+ player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] );
+ gui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left );
+
+ if( vg.gamepad_ready )
+ {
+ for( int i=0; i<6; i++ )
+ {
+ snprintf( buf, 40, "%.2f", vg.gamepad.axes[i] );
+ gui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left );
+ }
+ }
+ else
+ {
+ gui_text( (ui_px [2]){ 0, 60 },
+ "Gamepad not ready", 1, k_text_align_left );
+ }