- snprintf( buf, 40, "%.2f", vg_gamepad.axes[i] );
- gui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left );
+ vg.window_x / 2 - 150,
+ vg.window_y / 2 - 50,
+ 300,
+ 130
+ };
+
+ ui_fill_rect( &ui_global_ctx, menu, 0xa0000000 );
+
+ ui_text( &ui_global_ctx, (ui_rect){ menu[0]+menu[2]/2,menu[1]+6, 0, 0 },
+ steam_username_at_startup,
+ 1, k_text_align_center );
+ menu[1] += 24;
+ menu[3] -= 30;
+
+ ui_rect_pad( menu, 8 );
+ ui_fill_rect( &ui_global_ctx, menu, 0x90ffffff );
+ ui_rect_pad( menu, 2 );
+ ui_fill_rect( &ui_global_ctx, menu, 0xa0000000 );
+
+ menu[1] += 32;
+ ui_text( &ui_global_ctx, (ui_rect){ menu[0]+menu[2]/2,menu[1], 0, 0 },
+ "Exit", 2, k_text_align_center );
+
+ if( vg_get_button_down( "jump" ) )
+ {
+ glfwSetWindowShouldClose( vg.window, 1 );