+#if 0
+ if( cl_menu )
+ {
+ ui_rect menu =
+ {
+ vg.window_x / 2 - 150,
+ vg.window_y / 2 - 50,
+ 300,
+ 130
+ };
+
+ ui_fill_rect( &ui_global_ctx, menu, 0xa0000000 );
+
+ ui_text( &ui_global_ctx, (ui_rect){ menu[0]+menu[2]/2,menu[1]+6, 0, 0 },
+ steam_username_at_startup,
+ 1, k_text_align_center );
+ menu[1] += 24;
+ menu[3] -= 30;
+
+ ui_rect_pad( menu, 8 );
+ ui_fill_rect( &ui_global_ctx, menu, 0x90ffffff );
+ ui_rect_pad( menu, 2 );
+ ui_fill_rect( &ui_global_ctx, menu, 0xa0000000 );
+
+ menu[1] += 32;
+ ui_text( &ui_global_ctx, (ui_rect){ menu[0]+menu[2]/2,menu[1], 0, 0 },
+ "Exit", 2, k_text_align_center );
+
+ if( vg_get_button_down( "jump" ) )
+ {
+ glfwSetWindowShouldClose( vg.window, 1 );
+ }
+ }
+
+ if( lightedit )
+ {
+ ui_global_ctx.cursor[0] = 10;
+ ui_global_ctx.cursor[1] = 10;
+ ui_global_ctx.cursor[2] = 200;
+ ui_global_ctx.cursor[3] = 20;
+
+ struct ub_world_lighting *wl = &gpipeline.ub_world_lighting;
+ struct ui_slider_vector
+ s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour };
+
+ struct ui_slider
+ s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread },
+ s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length };
+
+ for( int i=0; i<3; i++ )
+ run_light_widget( &gpipeline.widgets[i] );