+
+#if 0
+VG_STATIC void run_light_widget( struct light_widget *lw )
+{
+ struct ui_checkbox c1 = { .data=&lw->enabled };
+
+ ui_checkbox( &ui_global_ctx, &c1 );
+
+ if( lw->enabled )
+ {
+ struct ui_slider_vector
+ colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour },
+ dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir };
+
+ ui_slider_vector( &ui_global_ctx, &colour );
+ ui_global_ctx.cursor[1] += 4;
+ ui_slider_vector( &ui_global_ctx, &dir );
+ }
+}
+#endif
+
+VG_STATIC void run_debug_info(void)
+{
+ char buf[40];
+
+ snprintf( buf, 40, "%.2fm/s", v3_length( player.phys.rb.v ) );
+ ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left );
+
+ snprintf( buf, 40, "%.2f %.2f %.2f m/s",
+ player.phys.a[0], player.phys.a[1], player.phys.a[2] );
+ ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left );
+
+ snprintf( buf, 40, "pos %.2f %.2f %.2f",
+ player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] );
+ ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left );
+
+ if( vg.gamepad_ready )
+ {
+ for( int i=0; i<6; i++ )
+ {
+ snprintf( buf, 40, "%.2f", vg.gamepad.axes[i] );
+ ui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left );
+ }
+ }
+ else
+ {
+ ui_text( (ui_px [2]){ 0, 60 },
+ "Gamepad not ready", 1, k_text_align_left );
+ }
+}
+
+#else
+
+#define VG_TIMESTEP_FIXED (1.0/60.0)
+#define VG_3D
+#define VG_FRAMEBUFFER_RESIZE 1
+#include "vg/vg.h"
+
+int main( int argc, char *argv[] )
+{
+ vg_prealloc_quota( 512*1024*1024 );
+ vg_enter( argc, argv, "Voyager Game Engine" );
+}
+
+VG_STATIC void vg_preload(void)
+{
+vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
+vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" );
+vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
+vg_info(" | \\ / | | / | | \\ | / | \n" );
+vg_info(" | \\/ | | / | | \\ | / | \n" );
+vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
+ "SOFTWARE\n" );
+}
+
+VG_STATIC void vg_load(void)
+{
+ vg_bake_shaders();
+ vg_console_load_autos();
+}
+
+VG_STATIC void vg_start(void)
+{
+}
+
+VG_STATIC void vg_update( int loaded )
+{
+}
+
+VG_STATIC void vg_update_fixed( int loaded )
+{
+}
+
+VG_STATIC void vg_update_post( int loaded )
+{
+}
+
+VG_STATIC void vg_framebuffer_resize( int w, int h )
+{
+}
+
+VG_STATIC void vg_render(void)
+{
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+ glDisable( GL_DEPTH_TEST );
+
+ glClearColor( 0.11f, 0.35f, 0.37f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
+
+ /* Other shite */
+ glDisable(GL_BLEND);
+ glDisable( GL_DEPTH_TEST );
+ vg_lines_drawall( (float *)vg.pv );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+}
+
+VG_STATIC void vg_ui(void)
+{
+}
+
+#endif