- static float fov = 97.0f;
- float fov_target = (player.phys.on_board&&!cl_menu)? 125.0f: 108.0f;
- fov = vg_lerpf( fov, fov_target, vg.time_delta * 2.0f );
+ if( cl_menu )
+ fov_target = menu_fov_target;
+
+ fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );