k_srbind_miniworld_teleport,
k_srbind_miniworld_resume,
k_srbind_miniworld_teleport,
k_srbind_miniworld_resume,
vg_mode_absmax, vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
},
[k_srbind_use] = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
vg_mode_absmax, vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
},
[k_srbind_use] = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
-[k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
-[k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
+[k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
+[k_srbind_dead_respawn] =
+ INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_DPAD_UP ),
+[k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
[k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
[k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
[k_srbind_world_left] =
[k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
[k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
[k_srbind_world_left] =
[k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
[k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
[k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
[k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
[k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
[k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
+[k_srbind_run ] = (vg_input_op[]){ vg_keyboard, SDLK_LSHIFT,
+ vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, vg_end },
[k_srbind_miniworld_resume] = (vg_input_op[]){
vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
[k_srbind_miniworld_resume] = (vg_input_op[]){
vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
-[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_X ),
-
+[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q,
+ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
+[k_srbind_skid] = (vg_input_op[]){ vg_keyboard, SDLK_LCTRL, vg_end },
+[k_srbind_devbutton] = (vg_input_op[]){ vg_keyboard, SDLK_3, vg_end },
[k_sraxis_mbrowse_h] = (vg_input_op[]){
vg_mode_sub, vg_keyboard, SDLK_LEFT,
vg_mode_add, vg_keyboard, SDLK_RIGHT,
[k_sraxis_mbrowse_h] = (vg_input_op[]){
vg_mode_sub, vg_keyboard, SDLK_LEFT,
vg_mode_add, vg_keyboard, SDLK_RIGHT,
- vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX,
+ vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX,
vg_mode_sub, vg_keyboard, SDLK_DOWN,
vg_mode_sub, vg_keyboard, SDLK_DOWN,
- vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY,
+ vg_mode_add, vg_keyboard, SDLK_UP,
+ vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY,
vg_mode_sub, vg_keyboard, SDLK_q,
vg_mode_sub, vg_keyboard, SDLK_q,
- vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+ vg_mode_add, vg_keyboard, SDLK_e,
vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT,
vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+ vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+ vg_end
+},
+[k_sraxis_skid] = (vg_input_op[]){
+ vg_mode_sub, vg_joy_button, SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
+ vg_mode_add, vg_joy_button, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
- vg_index, 0, vg_mode_add, vg_keyboard, SDLK_d,
- vg_mode_sub, vg_keyboard, SDLK_a,
- vg_index, 1, vg_mode_add, vg_keyboard, SDLK_s,
- vg_mode_sub, vg_keyboard, SDLK_w,
+ vg_index, 0, vg_mode_sub, vg_keyboard, SDLK_a,
+ vg_mode_add, vg_keyboard, SDLK_d,
+ vg_index, 1, vg_mode_sub, vg_keyboard, SDLK_w,
+ vg_mode_add, vg_keyboard, SDLK_s,